01.21.98
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Title                   : The Abandoned Conduit
Filename                : conduit.bsp
Author                  : David Kelvin [Kevlar]
Email                   : kevlar@planetquake.com
Homepage		: http://www.planetquake.com/24/

Description             : Dm map set in a water channeling facility.

Gratitude        	: Andy Smith, for that wonderous utility;
			  Jer Sypult, for those endless GL shots I had
			  him take (I don't have 3dfx), as well as all
			  the assistance and advice in that area;
			  Hobbit, for doing the final compiling on his
			  p2-266/64.  [TeC]-Kudos to the Element Clan!

Team Evolve		: http://www.deltix.com/evolve/

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- Playing Info -

Deathmatch              : 2-4 [1-on-1 preferred.]

- Construction -

Base                    : Original
Editor(s)               : WorldCraft 1.5b, Wordpad [Lots of TextEd.]
Known Bugs              : See Info
Build Time              : 20 hours
Textures                : Mainly E2u3
Build Comp            	: P133/32
Qbsp3                   : 477 seconds
QVis3         		: 552 seconds
Qrad3		  	: 1154 seconds

[*Qvis3 -level 4, Qrad3 -extra compile times based on a p2-266/64.]

Brushes                 : 1110
Models                  : 8
Entities		: 131

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- Info -

Well, it's been a long time since I've released anything "publically,"
and with a new game no less. I'm satisfied with the map, considering
the computer I used to design it is barely able to play the game it was
made for.

Also, due to horrible framerate (sorry), unless you either have a good
computer (p200+) or a 3dfx card, it'll be rather slow.  This is only my
first Q2 map, cut me some slack. <g>

Huge thanks to The Element Clan [http://www.razoredge.net/element/] for
beta-testing.

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- Installation -

Unzip Conduit.bsp to quake2\baseq2\maps. Create a maps directory off of
baseq2 if neccessary.

Run Quake2, hit ~ and type in: map conduit

You can also use Dos Prompt with this command line: quake2 +map conduit

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- Copyright / Permissions -

Unknown to most, it is said that John Carmack seeks a rather "ghoulish"
revenge on those who try to take advantage of id. Stories of people
found burried behind id HQ, others "disappearing," never to be seen
again... Oh yes, the story is deeper than you know... The Bottom Line:
Play the map and be happy...  When id wants you to make free money off
of them, they'll call you. 



 1998 David Kelvin

Quake2 is a registered trademark of Idsoftware, Inc.