================================================================
Title                   : Toxin Processing
Filename                : toxin.bsp
Release Date            : March 21st, 1998
Author                  : SurfBard
URL                     : http://home.nycap.rr.com/surfbard/
Email Addresses         : surfbard@nycap.rr.com
Description             : A medium-small sized DM2 for up to 8 people. Based
                          loosely on the waste# levels of Quake 2. Includes
                          some cool lighting effects, air duct crawling,
                          and just enough detailed "decoration" structures
                          to make the map real.
Other Maps              : Mountain Laboratory (mtnlab.bsp)
                          The Refinery (refinery.bsp)[90% at Talon's Strike]
                          Ajin Mines (amine.bsp)
================================================================

* Play Information *

Single Player           : For exploring purposes only...
Cooperative             : No
Deathmatch 1-5          : Yes
Deathmatch 5-16         : More than 8 players would result in a complete and
                          utter fragfest.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : I wish
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole v2.34 Test
Known Bugs              : A few little "orange dot" seams that couldn't be
                          patched, even after I devoted 3 hours to them.
Build Time              : 3 days, about 4-5 hours a day

Texture Wad used        : Quake 2's base wad

Compile machine         : Intel Pentium 166MMX, 32mbRAM
QBSP3 Time              : 45 seconds
QVIS3 Time              : 30 minutes
QRAD3 (-extra) Time     : 30 minutes

