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Title			: RAWscape 1.0
Filename		: rawscape.exe
Date			: June 18, 1999

Author			: Nathan "jitspoe" Wulf
Email Address		: jitspoe@captured.com or akanathan@hargray.com
Home Page		: http://www.lockandload.com/jitspoe/

Description		: Generates .map terrains from RAW image files for Quake2.
			  (see http://www.lockandload.com/jitspoe/rawscape.html
			  for more details)
			  
Credits to		: Argh! even though he didn't do anything for this directly,
			  his lighting program (arghrad) makes the terrains light nice
			  and purty... :)  id Software for making Quake2 (and a fairly
			  simple .map format...)  LordHavoc and Calrathan for helping
			  me out with programming here and there.
	

* Instructions *

RAWscape uses config files which should be pretty self-explanatory.  You specify the
image height, image width, raw file, map file, etc.  The default config is included,
so take a look at that and figure out what everything does ;)  I'd recommend messing
around with the included files until you get a good idea of how it works, then make
your own.  To use a different config file (other than default.cfg), either drag it onto
the rawscape.exe file in windows, or open a dos box and type "rawscape whatever.cfg" at
the prompt.

* Construction *

Compiler		: MSVC++
Known Bugs		: Hmm, if you make some huge image, it'll prolly screw up.
			  There's no error checking so if you give an incorrect
			  file name or something, it'll probably crash.
Build Time		: Another day, another bug... there were a lot of bugs.  It took
			  a while :)  Around a week or two, I think.  Only around 3
			  "full" days of working on it tho.  It would have gone faster
			  if I knew how to program in C ;)
Compile machine		: K6 233, 64 megs of RAM.


* Copyright / Permissions *

(C) 1999 Nathan 'jitspoe' Wulf
Distribute as you'd like, as long as there's no money involved and this text is
inclueded.

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