        The Sniper Rifle and Grenade Arming Timer       release 2
                by
        Kimmo "Arkhan" Kulovesi 1997
        kimmo.kulovesi@mbnet.fi

        Quake v1.06 patch (registered Quake only)



New in this release:

        - The sniper rifle now aims just a little bit faster

        - The player has aiming frames now when using the sniper rifle

        - The sniper rifle has a "fast mode" that allows you to fire it
          without getting a target lock, but does less damage and is hard
          to hit with

        - Zombies are gibbable while lying down

        - Fixed one bug about the grenade launcher (hopefully no-one had time
          to notice it in the previous version...) ;>

        - Fixed some code to work faster/better

                (See "a-sniper.qc" for more details...)

Description:


        This patch adds the following features to Quake:


        - Selecting the shotgun twice, you can use a Sniper Rifle, which
          eats 10 shotgun shells for each shot, has a long reload time but
          does lots of damage. (Watch your shells closely, sometimes you
          don't even realize how fast this eats them)

          To use it, you must aim it at a target, HOLD DOWN the firing button
          while KEEPING the aim on the target and wait for the counter to reach
          "0". Use the console command "crosshair 1" to help your aiming.


(New)   - Selecting the shotgun three times, you also have a "fast mode" of the
          Sniper Rifle, which has 2 second loading time and you don't have to
          get it locked on a target, but does about half the damage of the
          "big sniper rifle".

          Eats "only" 5 shells, though. However, it's DAMNED hard to hit with
          it (if the target is moving), so watch those shells...

          (You do more damage in this fast mode if you get the target in the
           head, and less damage if you hit a leg)


        - When using the grenade launcher, you can hold down the firing button
          to "pull the pin" on the grenade but launch it when you release the
          button. Just try it to see what it does.


        - The ogres now start their chainsaws ("wind" them) before using them
          and also randomly while idle (walking/standing).


        - Ogres can kill zombies with their chainsaw (Happens often in E1M3
          that the ogre attacks the zombies (you can lure him into it... ;>))


(New)   - Zombies can now be killed while they are lying down (still takes the
          same amount of damage, though)


Note:

        I put this patch together while working on a larger project for Quake
  (called Artifact Quest, where two teams seek to find four artifacts and bring
  them to their own base (also stealing them from the other team)). Since the
  Artifact Quest is going to take some more time, I put in a couple of the
  features that were born while programming it, and made this patch.

        If you want to be an Artifact Quest betatester (or even help program
  it), e-mail me at "kimmo.kulovesi@mbnet.fi". All help is wanted. =)

        Also e-mail me any suggestions/bug reports for this patch.


Installation:


        You need the Quake C -compiler (freeware) with the version 1.06
 sources. You can most likely get those from where you got this patch.
 This patch also requires the registered version of Quake.

        Go to your quake directory and create a directory there, like
 "md sniper". Use any name you wish. Copy the UNMODIFIED Quake C sources
 into that directory, and AFTER that copy the files that came with this patch
 into that directory, overwriting the files that are to be replaced.

        Run the Quake C -compiler from that directory to compile the progs.dat
 file. Then go back to your Quake directory, and start Quake with the added
 command line parameter "-game sniper" where "sniper" is the directory name
 you used.
