The Harb!ngeR of Fish's 'Assault' level collection/patch - README.TXT

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Briefing : As follows.

To : Commander, scout section, planetary group A, HMSS HELIOS.

From : GHQ prime.

Mission As Follows :

Commander, we have been informed that your homeworld of NIN has been
invaded by Quake's forces. This will probably be a shock to you, you
will probably want revenge.

Good.

Here is another piece of news for you. You have been brought out of
hyper-sleep early. You are currently fifteen million miles from NIN
and closing rapidly.

You have nineteen hours to prepare your expeditionary raid against
the occupying forces.

Good luck.

Your landing spot is twenty five miles from the main starport, towards
the edge of the starport city. Expect resistance to be light in your
landing area, most of the enemy will be clustered towards the port itself.
Perform a standard scout mission then return to base.

If your ship is damaged and you cannot return to space, you can expect
reinforcement within at least {eighty four} weeks.


Supplimental Message Script :

Well done on your last mission {insert name here}, you have been
mentioned in dispatches {one hundred and seventeen} times to date.

You are hereby awarded the ultimate millitary cross by order of
the grand central computer. You have been awarded this accolade
{nineteen} times.

Continue to serve order commander!

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Explanation:

Here we are again with my second single player campaign...

The basic plot is (As you can see above) that you are a
commander in Her Majesty's Royal Space Navy, tasked with making
a probing raid against the forces of Quake which have
occupied your home world unfortunatly, as you enter the
atmosphere something goes wrong, and you find yourself
lost and alone.

Survive, explore and defeat, do what you can to get out 
of the hell hole you've landed in.

The quality is better than my last effort, but worse than
I'm capable of (As always!) mostly because I started it
around two and a half years ago when I was a lot worse at mapping,
and I only added the last level for the QExpo to get the damn
thing outta the door! :)

Assault plays like one continuous level (Like Half-Life),
and thus you shouldn't see it as a collection of small levels,
but one big one... or something :)

Maps:

1 - START.BSP - "Prepare for assault"

The start map, begin the campaign by stepping into your shuttle craft.

2 - AS1.BSP - "The crash"

The first map of the campaign, more a cutscene than a level, though
if you're not careful you could easily wind up dead as your shuttle
breaks up!

3 - AS2.BSP - "Survival"

Meeting the local wildlife in the underground passages of the old
industrial areas, find your way out of the decaying ruins to get to the
next level, while defeating the insignificant opposition along the way.
A power generator needs to be activated to let you out through the
powered lift then the exit should be right ahead...

4 - AS3.BSP - "Picket Duty"

Coming into conflict with a garrison of Quake's human forces, ends
with you escaping deeper into the underground beneath the base.

5 - AS4.BSP - "The Deep"

Deep in the underground, you have to cross large underground lakes and
rivers of fire, facing the mutant inhabitants of the deep.

6 - AS5.BSP - "Surface!"

You finally reach the surface in daylight, in a ruined town. Somewhere
here is your ticket home. Find it, then get the hesmada outta there!


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Mods in the progs.dat:

We've got the virtual rat!
First seen in ESCAPE, these little guys
scurry around, gib when shot, and generally provide an atmosphere of
rattishness...

Iikka Keronen's Xwall.
Slightly modified so it will now explode when targetted.

Custom sounds entity (Unknown author)
Allowed me to add in some custom sounds & announcements.

The spider. (Unknown author)
A new enemy, the spider, which makes a nice little ambusher.

Rotating .bsp or .mdl models.
This is a great little one, provides for some nice effects
but seems to screw up software mode in higher resoloutions. :P

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I am The Harb!ngeR of Fish

irish_meadow@hotmail.com

www.planetquake.com/elf

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Fear my aquatic minions.