	INSTALLATION
You will need...
A. A copy of Quake
B. A supported source port (see below)
Extract the content of this archive with directories preserved into your Quake directory (etc/quake/dwellv2p2). Open the console by hitting escape and type "game dwellv2p2" then hit enter.

	SOURCE PORTS
- A modified Quake engine with increased limits, transparency support and BSP2 support is required, we recommend the latest Ironwail.
- Also tested for compatibility in VkQuake and QuakeSpasm.
- It it highly recommended you update your source port of choice to it's latest release before playing. Otherwise, expect bugs.
- Other source ports (Including the Quake Rerelease) may have game-breaking issues, and are not recommended.

	STORY
Following the destruction of the hideous Shub-Niggurath, you scoured infinite dimensions, a guardian against her deep-rooted rot. Decades passed, and with the whispers slowly subsiding, you were finally laid to rest. A shallow, fitful slumber awaited you for the rest of your days.
That was until now. Being rustled from your rest, the voices whisper yet again. Yog-Sothoth has tangled his tendrils in your reality, constructing legions to his side to reanimate long-dead gods, elements of life itself taken and twisted to their will in the hope he shall return to a physical form to consume yet another reality.
You must yet again become the guardian, to take down what dwells beneath...

	CREDITS
Alekswithak - Lead Composer
Bal - Level Design, Art, 3D Models
bmFbr - QuakeC
Danz - 3D Models, Sounds, Art
Fairweather - Project Lead, Level Design, 3D Models, QuakeC, Sounds
Greenwood - Level Design, Textures
h4724 - Level Design
JCR - Level Design, Sounds
Juzley - Level Design
Khreathor - QuakeC, 3D Models
Makkon - Art
Markie - Level Design, Sounds, Music, Art
Mazu - Level Design
Pinchy - Level Design
PoolboyQ - Level Design
ptoing - Art
Shamblernaut - QuakeC
VoidForce - Level Design, Textures, QuakeC


Additional Credits:
Lunaran, Sock, Metlslime, Dwere, Richard Whitelock, Raven Software, Digital Extremes, Lobotomy Software, Croteam, and most likely many others.


	SPECIAL THANKS
Thanks to..
- Lunaran for the amazing Copper mod, which Dwell uses as a base. And for Underdark Overbright which, together with Scampie, reinvigorated the love for episodic content in a lot of us. Thank you for all the Copper assistance during development, and for the design insights which made the levels as good as they are today. Top lads.
- All who playtested or sent in crucial bug reporting, there's way too many to specifically name but you all had a significant part in making Dwell a success.
- Croteam for Serious Sam, and for the extra models, ripped by Danz.
- Sock for his amazing texture set.
- Muk for emotional support.