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24 July 2019 -- 8432 days since Quake's release!
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Title                   : Of Three Plantagenets
Version			: 1.1
Author                  : ubiquitous
Email Address           : falk_egg@hotmail.com
Website			: https://ubiquitousgame.wordpress.com/

Description             : A mini episode consisting of three substantive maps plus a custom start map, all built around a dark medieval theme.

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* Play Information *

Single Player           : Yes
Coop starts		: No.
Deathmatch              : No
Difficulty Settings     : Yes: easy, normal, hard, and nightmare.
Engine 		      	: I've been testing this map exclusively in Quakespasm, so I would recommend using that. bsp2 support is required.
			 
* Construction *

Base                    : Original from scratch
Editor(s)               : Trenchbroom (version 2)
Known Bugs              : 

Build Time              : several weeks over the course of around eight months
Compile machine         : intel i7 8700K
Compile tools:		: tyrutils-ericw-v0.15.7-win64

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* Installation and launching *

1) unzip such that the e1ubi folder sits inside your /quake/ root directory
2) start quake with the command line switch "-game e1ubi"
3) select "Single Player" > "New Game"

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* Permissions *

This map and the original textures contained therein may be considered to be in the public domain.

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* CREDITS [contains spoiler] *

This episode was made possible, in part, by the creative efforts of others.

 + It uses a a modified version of dumptruck_ds' progs_dump mod devkit. For more info email dumptruck_ds at lango.lan.party@gmail.com or visit http://www.celephais.net/board/view_thread.php?id=61633
 + Modifications to the progs.dat draw on [SL1CK]-=MERL1N=-'s killable boss QuakeC tutorial (http://www.insideqc.com/qctut/qctut-38.shtml)
 + The maps feature digitised versions of artworks by Joseph Wright of Derby, David, Paul Delaroche, Caravaggio, Andrea Pozzo, Rembrandt van Rijn
 + Sound recordings were provided by Benboncan (https://freesound.org/people/Benboncan/); InspectorJ (https://freesound.org/people/InspectorJ/sounds/385943/); and _mysterious_	(https://freesound.org/people/_mysterious_/sounds/234568/)
 + The maps use various custom textures. These include those available in my ubi_base ubi_light packs (https://ubiquitousgame.wordpress.com/2018/10/12/quake-texture-packs/), as well as custom rextures from the Arcade Dimensions team, Honey by czg, and Clive Barker's Undying.

I am grateful for initial playtesting by Fairweather, FifthElephant, Sunabrat, and ZungryWare. They made many excellent comments and suggestions that I have implemented, and a few that I have chosen not to implement. Mea culpa!

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