Vivat Rex Lividum
[SINGLE PLAYER VERSION]

Changelog:
-single player mode/entities added; deathmatch mode remains unchanged
-lighting/brightness toned down slightly
-minor tweaks to textures/geometry; animated lavafalls and extra
 trims inside arches added
-music track added
-compatibility: this version will not work on QW servers

negke (December 25, 2018)


[Original text file:]

================================================================
Title                   : Vivat Rex Lividum
Filename                : rhoqtdm2.zip
Author		        : Seth Gorden (a.k.a Rhoq)
Email Address           : smgorden@gmail.com
Description             : Deathmatch map for 4-12 players
Completed		: December 1, 2018
================================================================

* Play Information *

Level Name              : Vivat Rex Lividum

Single Player           : N/A
Team Deathmatch   	: 2v2, 4v4 
Free For All		: 4-12 Players
.map Included           : Yes

Software needed to play : Tested with Quakespasm and WinQuake
			  (see comments below about performance)
			  Modern engine needed for colored lighting.

Comments                : Initial map layout was inspired by Lividus, by dumptruck_ds.
			  With his permission, I referenced his work as I begin roughing
			  out this concept. After getting the layout in, it started to take
			  on a life of its own. I got to try out a lot of new techniques
			  on this one, and I think the flow is pretty interesting.

WinQuake notes:		  Functional except when looking back at the level
			  from the position of the RocketLauncher, there's flickering,
			  no doubt due to exceeding the limit on visible surfaces.
							
Gameplay:		  Includes 1 player start, and 12 deathmatch start locations.

* Construction *

Base            : Inspired by map layout of Lividus, by dumptruck_ds
Build Time      : ~50+ hrs
System Used     : Windows 7x64, Intel i7 cpu @ 3.40GHz, 16GB RAM
Times & stats   : Qbsp             : 1.369 seconds elapsed
                  Vis (-level 4)   : 20.5 seconds elapsed
                  Light (-extra)   : 1.633 seconds
                  Brushes          : 2391
                  Entities         : 333
                  Texures          : 68

Texture WAD used: id1, rhoqtdm2.wad (included)
Editor(s) used  : J.A.C.K., Wally, Photoshop
Known Bugs      : N/A

* Legal Stuff *
--------------------------
This map was created by Seth Gorden (a.k.a. Rhoq).
Final version completed Dec 1st 2018.
id1 Brush Textures by id Software. New textures created by Seth Gorden.