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Quake SP  ---------------- sm177_coce
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* Specifications

 - Title                   : Escher^3
 - Original release date   : 12th of April, 2016
 - Filenames               : sm177_coce.bsp
                             sm177_cocerello.txt
 - Author                  : Cocerello, aka ''Coce''                 
 - Feedback and demos      : cocerellon@gmail.com
 - Tested in               : Quakespasm 0.85.9


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* Map Information

 - Game			   : Quake  singleplayer and cooperative
 - Requirements            : Quoth mod
 - Version                 : 0.b
 - Textures		   : Knave.wad and ikbluewhite.wad                      
 - Mapping time            : 3 hours
 - Vis time                : around 1 minute
 - Rad time                : around 1 minute 
 - Compiling parameters    : -extra4 -soft
 - Editor                  : Worldcraft 3.3 with Qadapter by Baker
 - Tools used              : txqbsp_xt, wvis, light_xt


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* Tricks, tips, and known issues

 - It supports all 4 skill levels, but skill 2 and 3 aren't well tested. I won't feeel responsible for the neuron deaths caused on your brains if you choose to play on them.
 - If you try to play it more than once you can notice some changes here and there, you can even get different weapons each time, depending on how you play. That has been done on purpose as an experiment on replayability.
 - It gets stuck sometimes on the steps. I couldn't find the reason.
 - The GK door behaves weirdly. It moves as much as it wants, no matter how much i tested with several numbers of ''lip'' i couldn't fix it. Possibly some king of bug wih linked doors.


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* Installation

 - Copy the files to your quake folder, inside the id1\maps folder
 - Add the following to the command line to run your Quake engine or create a shorcut to it with this part added (omit the ''):

   ''-game quoth +map sm177_coce -skill x'' (where x is 0, 1, 2 or 3)  2 and 3 are untested but work

 - Enjoy the map.


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* Thanks

 - ID software for Quake
 - Ben Morris for Worldcraft
 - Valve for Worldcraft 3.3
 - Baker for the adapter for Worlcraft 3.x
 - Id, Bengt Jardrup, MH and Willem for the compilers
 - Mike Jackman for TexMex
 - Necros for the CompilingGU
 - All the people at Func_msgboard for their help.        http://www.celephais.net/board/
 - All the people at Quake 2 cafe for their help.        http://leray.proboards.com/
 - My eternal gratitude to whoever said at Func that you could clone a brush or an entity in Worldcraft by using the shift key. It saves tons of time.
 - Digs for proposing the speedmap session.


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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM) or for the material itself. Unauthorized commercial
distribution is prohibited.