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Title		: Malvirta Station
Author		: Greenwood (5/27/2020)

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About		: My submission for SM209: Traps!

		  A base space station, riddled with traps. 
		  "Infiltrate, exterminate, and evacuate!"
		  Note: I studied some old maps that utilized a lot of traps.
		  I recreated a room from Scott McNutt's "House of Traps" and a  
		  stairway lift setup from Jan Jakubovic's "Temple of Death."
		  
Tools used	: Trenchbroom, ericw tools, necros's compiling GUI

Tested on	: Quakespasm, Quakespasm Spiked, vkQuake 

Bugs		: With some engines, you might experience odd enemy "hop" in a section
		  where a floor descends. This is due to engines that don't handle fps
		  rates higher than 72 frames per second. It shouldn't affect gameplay;
		  however, if it bothers you, then play the map in Quakespasm Spiked or 
		  vkQuake, or simply adjust the host_maxfps to 72. 

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What is included
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New levels              : Yes
New textures		: No 
New skybox		: N/A
New sounds             	: No
New music               : No, standard track 4

Progs used		: Arcane Dimensions 1.71

Single Player 		: Yes
Cooperative 2-4 Player 	: Yes
Deathmatch 2-4 Player	: No

Enemy count 		: 84/94/100  (easy/normal/hard)	

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Special Thanks
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Folks from id (game) and Scott McNutt & Jan Jakubovic for some ideas (see above).
Also thanks to Fairweather for playtesting & Sock for advice/suggestions :)	

Copyright		: You MAY distribute this file, provided you include this text file, 
			  with no modifications. You may distribute this file in any electronic 
			  format as long as you include this file intact.

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