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Quake 1 map ---------------- sm216_coce
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PLEASE SEND ME FIRST PLAYTHROUGH DEMOS


* Specifications:

 - Title                   : ... raining ...
 - Release date            : 21th of February, 2022
 - Filename                : sm216_coce
 - Author                  : Cocerello, aka ''Coce''                 
 - Mapping time            : around seven hours
 - Vis time                : 11:45
 - Feedback and demos      : cocerellon@gmail.com
 - Tested in               : Quakespasm 0.91, Darkplaces (not recommended (bugs))  

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* Map Information:

 - Game			   : Quake 1 Singleplayer and cooperative
 - Recommend players       : 1-3 players, depending on the game mode
 - Textures		   : id_base.wad from Qadapter for Worldcraft 3.3 by Baker, solids3.wad and q3test.wad
 - Requirements            : A custom engine which supports fog setttings
 - Editor                  : Worldcraft 3.3 with the Qadapter
 - Tools used              : Txqbsp and light.exe by Bengt Jardrup and MH

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* Map's story

This is second of, currently, four maps devised around DMSP ideas, with the one for Quake Builder 1 being the fourth one, and this planned to be released for sm206 - Prototype Textures.

The idea this time was to add some directionality and height changes while keeping away from the player the ability to unfairly abuse the enemies' AI. I also wanted to see what could be done with more room than the one for sm204 and the gameplay that could be used around two types of enemies, different from the previous, but as this idea was gameplay based, even more than usual, the looks are sloppy at best.
Be careful that it could be a bit harder than usual and remember well the hint given by the second message.

So i took the scraps i had with the rough idea and a very simple blockout and finished it for this speedmap session. I am still not sure at this point of how good of an idea is to release this map as it was thought for very different types of textures than the ones needed to use this time as per the session restrictions, but i took the gamble.


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* Installation

 - Put the .bsp and .lit files in /id1/maps
 - Enjoy the map.

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* Thanks

 - ID software for Quake
 - Ben Morris for Worldcraft
 - Valve for Worldcraft 3.3
 - Baker for the Qadapter
 - Bengt Jardrup and MH for their tools
 - Sauerbraten for the inspiration.
 - All the people at Func_msgboard for their help
 - Spirit for uploading this at Quaddicted
 - Zungryware for proposing the theme of this session


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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM) or for the material itself. Unauthorized commercial
distribution is prohibited.