REQUIRES COPPER

Title: Sunken Library
Filename: snklib.bsp
Author: Spiked_
Email: SpikedUnderscore@gmail.com

Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes

1 Large Map, ~20 minutes.
Copper required, not included.
2 custom textures, everything else from quake1.
No other custom content.

Tested with Quakespasm.

Known bugs:
	- There are walkmonster spawned in wall at (x, y, z) errors in console with developer 1, I've tried to fix these, elevating monsters well above the floor and far away from walls but doesn't seem to fix it. The monsters work fine its just an error.

===========================================================================
* Words *
===========================================================================
I started making the map with the unusual combination of water + library theme, but then it kind of became a library map built around a partially flooded main cavern. First map I'm uploading publically so feedback would be much appreciated.

===========================================================================
* Credits *
===========================================================================
Lunaran and copper devs for making copper.
crystal.wad from CaSaN0Va who took crystal textures from quake 2 and recoloured them.
The rest of the textures are standard quake.

===========================================================================
* Instructions *
===========================================================================
Unzip the contents of the zip file into your QuakeRoot/copper/maps/ directory, so that snklib.bsp is in maps/. Then run copper from command line and type in "map snklib", or start the game with the map:
 
 -game copper +skill # +map snklib

Where # will be 0 (easy), 1 (normal), 2 (hard), or 3 (nightmare). 

===========================================================================
* Change Log *
===========================================================================
RC3:
	- Detail pass.
	- Changed monster placement on hard towards the end of the level.
	

RC2:
	- Fixed a bug with knights not dropping down from ledge.
	- Changed crystal texture from fullbright to an actual texture.
	- Tweaked the final fight to hopefully reduce infighting, increasing intensity.
	- Added message to the "Read a Book" secret to better indicate what has happened.
	
	
===========================================================================
* TAGS *
===========================================================================
Large, wizard, medieval, copper, 


===========================================================================
* Copyright / Permissions *
===========================================================================
Authors may use the contents of this file as a base for modification or reuse.

You may distribute this file, provided you include this text file, with no modifications. 
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.  