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              9 Oct 2016
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Title                   : Symphony of Science
Version			: 1.01
Author                  : ubiquitous
Email Address           : falk_egg@hotmail.com
Website			: https://ubiquitousgame.wordpress.com/

Description             : Venture into a dark and depraved underground laboratory to find what horrors await within.

Filenames               : infernal.bsp
			  infernal.txt
                          infernal.lit

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* Play Information *

Single Player           : Yes
Coop starts		: No
Deathmatch              : No
Difficulty Settings     : Yes: easy, normal, and hard.
Engine 		      	: I've been testing this map exclusively in Quakespasm, so I would recommend using that. The map doesn't really do anything fancy, so virtually any engine should work.
			 
* Construction *

Base                    : Original from scratch
Editor(s)               : Trenchbroom (version 2 beta)
Known Bugs              : 

Build Time              : 3 weeks.
Textures used           : id's original quake textures; dissolution of eternity textures; scourge of armagon textures; arcane dimension WAD; clive barker's undying textures; custom-made textures, mostly based on id originals.
Compile machine         : intel i7 950
Compile tools:		: tyrutils-ericw-v0.15.5-win64

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* Installation and launching *

1) unzip symphony_v100.bsp and symphony_v100.lit into your /quake/id1/maps directory
2) start quake, pull down the console (key directly below the Esc key)
3) set difficulty by typing "skill x", where x=0 for easy, x=1 for normal, x=2 for hard, and x=3 for nightmare.
3) type "map symphony_v100" to start the map

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* Permissions *

This map and the original textures contained therein may be considered to be in the public domain.

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