===========================================================================
Title                   : The Deep - Level 1 (beta)
Filename                : thedeep.zip
Release date            : 2022-01-13
Author                  : Erik 'basementApe' Thon
Email Address           : erikthon@gmail.com

Description             :

  The first level of a five map episode for Quake, with all new monsters and weapons. Uses the Quake 2 Marine mod. 

Maps			:
	start.bsp - Start (basementApe)
	tdp1.bsp - The Deep (basementApe)

Thanks to   :
Lunaran - The Copper mod.
CO.AG - Music (https://www.facebook.com/COAG-Music-146339785905623/)
Verbum Mentis - Music.
Makkon - Makkon3 textures.
Metlslime - Metlslime's "Oblivion" textures.
John Fitzgibbons - jf2 textures.
Sock - Sand texture from sock_eg.zip.
dumptruck_ds - Trenchbroom tutorials.
NightFright & the AMQ team - various AMQ models.
dougm nyc [Grue], DragonsForLunch - playtesting and feedback

===========================================================================


===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Other                   : Yes
Other files required    : None


* Play Information *

Single Player           : Yes
Cooperative 2-4 Player  : Yes*
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
Coop*: I'm using some map-hacks that don't mesh so well with multiplayer. So if you join a coop game and 
find yourself unable to walk into some areas, that's why.


* Construction *

Base                    : New from scratch
Build Time              : Not sure - 2 months?
Editor(s) used          : Trenchbroom 2 + ericw-tools.
Known Bugs              : NA
May Not Run With        : NA
Tested With             : Quakespasm, Quakespasm Spiked, FTEQW, Mark V, Quake Rerelease (Kex)



* Copyright / Permissions *

Feel free to use any or all of my stuff from this mod for non-commercial projects. If you want to use any models or textures I've made 
for a commercial project, you need to get my permission first.