===========================================================================
Title                   : Cleanup for Santa
Filename                : xmj21_mykee.bsp
Release date            : 2021/12/04
Author                  : Mykee
Email Address           : mykee.sg@gmail.com
Other Files By Author   : mykee_hopihe.bsp
 
Description             : The Christmas Jam for 2021 is the first jam I'm participating in.
						  With the XMas spirit around, I was thinking about a map that has 
						  some feeling that brings this holiday closer to us in game as well.
						  
						  With this in mind, the main goal of the map is to collect the candles
						  to light the Christmas Tree, and also bring the presents there, 
						  before leaving.
						  
						  As this is a dangerous with the monsters around, Santa asked us to
						  do the dirty work instead of him.
						  
===========================================================================

Additional Info         : There were thoughts about a LEGO jam, and I had some brushwork done
						  prior to this jam that I didn't want to go to waste.
						  Therefore, the frogs, some benches and the Sleigh (acting as the exit)
						  are using lego-styled brushes.
						  
						  This was the first time I was using AD, and my second map overall,
						  so I know what to improve on, but I felt like my general direction
						  is good so overall I'm proud of myself.
 
Additional Credits to   : Dumptruck and Quake Builder for their videos and the 
						  Quake mapping community for their help, testing and feedback
===========================================================================
* What is included *
 
New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Other                   : No
Other files required    : Arcane Dimensions v1.80
 
 
* Play Information *
 
Single Player           : Designed for
Difficulty Settings     : Easy, Normal, Hard and Nightmare (also Chaos mode with AD).
Secrets					: 3
Enemies					: 19 on Easy, 27 on Normal, 33 on Hard/Nightmare.
Cooperative 2-4 Player  : Spawnpoints included, but not balanced at all around it.
Deathmatch 2-4 Player   : No
 
* Construction *
 
Base                    : New from scratch
Compile Time            : 20 seconds with -bsp2, vis -level 4 and light -soft -extra4.
Editor(s) used          : TrenchBroom 2021.1
Known Bugs              : Not a bug, but with some precise bunny hopping players can skip 
						  the base floor, entering the building through a window, 
						  but eventually they have to go back there to collect the candles 
						  to unlock progressing forward from the 2nd floor to the roof.
						  
May Not Run With        : Should be compatible with all ports with AD installed
Tested With             : QuakeSpasm 0.93.2
 
Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
 