- What is Half-Lifability
?
-
- Half-Lifability is a
conversion for Half-Life of the mod Quakability. Both mods
were made by myself, Coco T., member of the Neurotic Conversions
Team.
- Half-Lifability is a simple death-match modification
that is intended to make the death-match games slightly harder but most of all more exiting to play.
The new rules are the following : each time a player frags another player, he/she
earns not only not one frag but he/she also goes up in the
"Half-Lifability" ladder.
That means that he/she automatically respawns elsewhere in the level with a maximum
health reduced by two points. In other words, each player's maximum health equals to
"100 minus (his/her frags * 2)". Thus, as players frag each other, their maximum health
gradually decreases. Furthermore, as players go up in the quackability ladder, they
also loose the possibility to use certain weapons, armors and power-ups,
which makes killing all the more difficult (press "h" during game to know more about this).
The winner of a Half-Lifability death-match game is the first player whose maximum
health has been reduced to 2 and who's able to frag someone else.
To put it simply, the winner of a Half-Lifability game is someone who's able to both
frag AND survive, it is someone who's able to make a good shot not only with a
good weapon and full health but ALSO with a poor weapon and a poor health ! Games
usually start as normal death-match games but gradually turn into a quest to frag
AND remain alive ...