
======================================================================

Date                           : August 25th 2002
Filename                       : jajmars_tga.zip
Author                         : Jose "Jaj" Arcediano
Web site                       : www.planetquake.com/jaj 
                                 
Email Address                  : jaj@planetquake.com 
Description                    : A skybox for Quake3 Arena.
				 This environment seems to be located 
				 in a planet quite similar to Mars,
				 that actually is half way in a 
				 terraformation process.
				  			
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* Construction *

Base                           : From scratch.
Software used                  : Terragen, Photoshop.
Compile machine                : Still my old friend p200 (32M) :)
			       
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* Instructions *

1. Unzip the files in the Baseq3 folder. All files will be placed in
   their respective directories automatically.	
 
2. Go to the "baseq3\scripts" folder and open a file called 
   "Shaderlist.txt".

3. Add this line at the bottom of the text: "jajmars". 
   Save and close it.

4. Once in the Q3radiant editor, go to the texture menu and select 
   "jajmars".
   When applying the skybox texture select the one called 
   "jajmars_skybox".

5. Remember that the texture you'll see is the right side of the 
   skybox.
   As a guide, the right side of the skybox corresponds with the right
   side of the top view in the editor, and the back side corresponds 
   with the upper side of the top view.

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* Comments / Suggestions *

The "jajmars.shader" file, provides a default colour, intensity,
etc... for the light from the skybox. If you don't like how it looks, 
you can change these values with the key named "q3_sun <r> <g> <b>
<intensity> <degrees> <altitude>" wich is in the shader file.

<r><g><b> are the colour values, red, green and blue respectively.
Their values are normalized to a 0.0 to 1.0 range.

<intensity> is the brightness of the light.

<degrees> is the sun angle relative to the directions of the map.

<elevation> are the degrees formed by the horizon and the sun.

Note that the two last values, <degrees> and <elevation>, come with
the real values relative to the sun position. But if anyways you want
change them..... well =).
======================================================================
* Copyright / Permissions *

These textures can only be distributed by electronic formats and free
of charge, with this text file included, unless you have my permission
to do otherwise.

Any kind of adjustment on the image files, such as colour, contrast,
brightness, etc..., are allowed.

Thanks and enjoy :) .

Jaj

