E1M2 bridge - a component originated from David "Kevlar" Kelvin
              at The Quake Prefab Park and adapted for qED by
              JF Groleau.

The Quake Prefab Park - http://www.planetquake.com/qpp
The qED Toolshed - http://www.cam.org/~jfgrol/


        TEXTURES USED:

        wizmet1_2 for the posts
        wizwood1_5 for the rest


        WHAT TO DO:

        Extract the .qgp file from the archive and place it in the
        c:\Program Files\qED\Group folder. Once in qED, insert this prefab
        using the menu item "Group" + "load from library". The origin of this
        prefab is at the bottom center of the bridge. The position
        or offset of the inserted group will be referenced to the offset of
        the currently selected item in the level outline window. The group
        can then be moved and rotated to suit the map design. Some texture
        alignment might be required after these operations.


        OPTIONS:

        Use as is or re-texture to suit your needs. Doesn't really need
        it though :)


        CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.

        David "Kevlar" Kelvin:

           The author of this quality piece of work.

        Matthew "Bushboy" Trow (matthew@planetquake.com): 

           Thanks for letting me use this cool prefab for a qED conversion
           and also for putting up with my endless rambling.