French Metal window - an original qED prefab made by JF Groleau
                      at the qED Toolshed.

The qED Toolshed - http://www.cam.org/~jfgrol/
3D-Matrix University - http://www.3dmatrix.com/serv03.htm

TEXTURES USED:

        +0basebtn for the off state button brush
        +abasebtn for the on state button brush

ENTITIES USED:

        func_button

WHAT TO DO:

        Extract the .qgp file from the archive and place it in the
        c:\Program Files\qED\Group folder. Once in qED, insert this prefab
        using the menu item "Group" + "load from library". The origin of this
        prefab is at the middle center of button group. 
        The position or offset of the inserted group will be referenced
        to the offset of the currently selected item in the level outline
        window. The group can then be moved and rotated to suit the map
        design. Texture re-alignment might be required after these operations.
        The 3D-Matrix university provide exhaustive tutorials on this topic.
        

CHARACTERISTICS:

        Window dimensions are 32w x 32h x 4d. Button blinks red when in the
        off state and turns green when activated while producing a steam
        type sound (default). Set the target attribute to match the
        targetname attribute of the entity you want to activate: door,
        platform, etc...

OPTIONS:

        The button size, texture, sounds and all other attributes can be
        modified to suit your map. See the context sensitive help in qED
        for information on the attributes of the func_button entity.


CREDITS:

        Id Software (http://www.idsoftware.com/):

           For Quake, the best first-person game of the known universe.