* Executing QBSP...

outputfile: d:\games\quake\id1\maps\pyramids.bsp
--- LoadMapFile ---
d:\games\quake\id1\maps\pyramids.map
   90 brushes
   73 entities
    5 miptex
   15 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
86 brushes read
---- CSGFaces ----
  678 brushfaces
 3507 csgfaces
  283 mergedfaces
--- SolidBSP ---
  684 split nodes
  275 solid leafs
  410 empty leafs
    0 water leafs
 3156 leaffaces
 3080 nodefaces
----- portalize ----
--- FillOutside ---
 488 outleafs
--- SolidBSP ---
  208 split nodes
  122 solid leafs
   87 empty leafs
    0 water leafs
 1663 leaffaces
 1514 nodefaces
 442 outleafs
 520 outleafs
--- MergeAll ---
154 mergefaces
writing d:\games\quake\id1\maps\pyramids.prt
MODEL: *1
MODEL: *2
MODEL: *3
--- FinishBSPFile ---
WriteBSPFile: d:\games\quake\id1\maps\pyramids.bsp
added 0 texture frames
  211 planes         4220
 1899 vertexes      22788
  122 nodes          2928
   15 texinfo         600
 1437 faces         28740
  392 clipnodes      3136
   63 leafs          1764
 1611 marksurfaces   3222
 6887 surfedges     13774
 3451 edges         13804
    5 textures      81824
      lightdata         0
      visdata           0
      entdata        5181

* Executing LIGHT...

----- LightFaces ----
73 entities read
lightdatasize: 173645
0 switchable light styles
 83.0 seconds elapsed

* Executing VIS...

---- vis ----
fastvis = true
  44 portalleafs
 104 numportals
average leafs visible: 21
c_chains: 0
visdatasize:249  compressed from 264
  1.0 seconds elapsed

I couldn't copy d:\games\quake\id1\maps\pyramids.bsp to
d:\games\quake\id1\maps\pyramids.bsp  (File exists)