    ----------------------------------------------------------
    GoWang.Com - Shadow Warrior and Build Launch - Version 1.5
             By Ben Smit - email: bens@dbn.lia.net
                  (c) Copyright 1998 - ProAsm
                    http:/users.lia.net/util
    ----------------------------------------------------------

    See version history at end.

    Requirements
    ------------

    GoWang.Com is written in assembler and must be in your
    main Shadow Warrior directory.

    GoWang assumes that your COMMAND.COM file is in the root
    directory of the "C drive". (normally defaulted here)
    This is needed for launching Batch files normally used
    with SC's (Semi Conversions) and TC's (Total Conversions)

    Create a directory called MAPS off your main SW directory.
    Copy all your .MAP .TXT and .PCX (if any) files into here.

    If you run GoWang from Windows 95 you must select Full Screen.

    GoWang can hold up to 456 maps in the MAPS directory -
    133 maps and 76 Batch files in the BUILD/SW directory

    Functions and Features
    ----------------------

    1a Launch SW Map

       This will launch the selected map in the MAPS directory
       with it's appropriate Tiles0XX.ART file (see below)
       together with "Monsters On/Off" and the set "Skill Level".

     b Launch Build Map

       Here you can launch a map while it is still in the
       Build/SW directory. - Mainly for testing it out.

     c Launch Application/Batch File

       Here you can launch any of 76 application (apps) files.

       NB... Should you get a TC (Total Conversion) which
             executes from a .COM file - Gowang will look for
             these TC's and display the names in the "Apps"

       Since version 1.5 - GoWang will give you the option of
       displaying and executing TC's individual levels.

       Creating your own Batch files for other TC's etc.

       Eg.   WXYZ.EXE
             Batch file = WXYZ.BAT

             echo off
             WXYZ.EXE %1 %2 %3 %4 %5 %6

             A 486 needs the extra %7 for WangBang

       You can now launch a Batch file with any skill and with or
       without monsters.

    2. Launch SW v1.x

       This function lets you launch directly into any level and
       any skill - with or without monsters.
       Here you also have the option of running the "Setup Program".

    3. Launch Build Editor.

       To launch into the Build Editor select a map in the MAPS
       directory and use the "Copy map to Build" function.
       Then select this map in the Build directory and launch it.
       When you have edited it or what ever, you can rename it
       if need be in the "Map File Functions" and copy it back
       to the MAPS directory.

    4. View Map Text Info
       Here you can view the author's write up about his/her map

    5. View Graphic Dump
       View the map's graphic (.PCX) display.
       See function 10b for description on a graphic display.

    6. Select Monsters.
       This functions switches the Monsters On or Off

    7. Select WangBang on/off
       If selecting on - An options menu will appear.

    8. Set Map Hi-Lights.
       This allows you to color the map names as follows :-

       In the MAPS and BATCH directories.
       Black       = Map Not been played yet
       Blue   *    = Played  - Map is Bad
       Cyan   **   = Played  - Map is Fair
       Yellow ***  = Played  - Map is Good
       Green  **** = Played  - Map is Excelent
       White       = Playing - Incomplete
       Red         = Map requires Editing

       In the BUILD directory.
       Red         = Map requires Editing
       Magenta     = Editing is in Progress
       Brown       = Editing Completed

    9. Copy Map to MAPS or BUILD

       Depending which directory you are in you can copy a
       map to either directory.

   10. Map File Functions.

       Here you have the options of :-

       a) Creating a GoWang.Txt file.
          This text file is useful to load into NOTEPAD while you
          are on the net to see what maps you already have.
          This file displays stars for each map -
          1 for Bad / 2 for Fair  / 3 for good / 4 for Excelent.

       b) Create a mapname.PCX file
          To create a .PCX (graphic) file select a map and launch it.
          While playing it press F12 - this take a screen snap shot.
          When back in GoWang, select the "Map File Functions" and then
          "Create mapname.PCX" - GoWang then creates your graphic file
          called "mapname.PCX" in the MAPS directory.
          This graphic file can then be viewed at any time to remind
          you of the map as a name becomes meaningless after a while.

       c) Delete a map.
          When deleting a map in the MAPS directory the .MAP and all
          it's relavent files will also be deleted.
          When deleting a Map in the BUILD directory, only the .MAP
          file will be deleted.

       d) Rename a Map.
          This is useful after editing a map in the BUILD directory
          before coping it back to the MAPS directory.

   11. Quiting GoWang.
       This is useful when operating with a mouse - Alt Q is quicker.

   12. TILES0xx.ART Files
       ------------------

       GoWang recognises a users TILES0xx.ART file. Just do as follows :-
       If you download a map say WXYZ.MAP and after you extract the files
       there's a .ART file, say TILES0xx.ART - (where xx = 00-25) just
       rename this art file to WXYZ.Axx and put it in your MAPS directory
       with the rest. GoWang looks for these files and sets them up
       automatically for you, and when you have completed the game GoWang
       clears them and puts any original TILES0xx.ART files back in
       your SW directory that were there before you started.

   13. Mouse Control
       -------------

       Use right click to switch active windows.
       Select functions with left click.
       While inside a function the right click becomes "Escape"

   14. Keyboard Control
       ----------------

       Using the spacebar, select the Maps Directory as the active
       window (brown border). The normal cursor keys will now function
       here while Ctrl Up/Down will operate in the functions menu.
       Press enter to select a function.

       Using the + and - keys sets the skill level.

       If you create a directory called "EXT" off the MAPS directory
       then every time you press Ctrl Tab, the selected map and its
       associated files will be copied into this directory.
       This is handy for exporting certain map files.

       Let me know what you think of GoWang so I can notify you of
       any changes or updates etc. Any comments, bugs or suggestions
       please to not hesitate to contact me via my email address.

                          ------------------------
       Version 1.1 - Gowang can now start Build without loading a map
                     This is if you need to start a new map. Some how
                     this got left out.

       Version 1.2 - I had to revert back to the 80 x 25 line mode so
                     that GoWang would be compatible with AGP cards.

       Version 1.3 - Gowang now see's "some" TC's with .GRP/.COM files.

       Version 1.4 - Gowang now see's "all" TC's with .GRP/.COM files.

       Version 1.5 - Gowang displays and executes individual TC levels.

    Disclaimer
    ----------
    I  assume no liability for damages, direct or indirect which may
    result from the use of GoWang.COM

