The sounds in sounds2.zip include:

giveemtheboot	Give 'em the boot, the roots of radicals.  (Rancid)
junkyman	And out come the wolves. Out come the wolves! Their paws tramplin' the snow and the alphabet. I stand on my head watch it all go away.  (Rancid)
listedmia	I'm checkin' out, I'm never coming back again. I'm checkin' out, I'm listed M.I.A.  (Rancid)



To use Q2 lmctf sounds....
make a copy of each male_<sound>.wav
and call it fem_<sound>.wav
put all the .wav's in the lmctf/sound/radio directory (make the folders if needed)
when playing LMCTF, in the console, type
play_team <sound>
ex:  play_team dadada

or bind it to a button:
There are new commands for key binding on the keypad located at the
(number lock, /, *, +. - ) pad area . You know, over on the right
side of the key board. These keys can be bound separately from their
corresponding duplicates elsewhere on the keyboard. . So this gives
us 15 more available keys for binding commands. Here is an example:

bind "KP_DOWNARROW" "say How'd You Like That Kung Foo Shit?"

bind "pause" "play_team <sound>"
bind "KP_SLASH" "play_team faget; say Fagot!"
bind "KP_MINUS" "play_team 
bind "KP_HOME" "play_team 
bind "KP_UPARROW" "play_team 
bind "KP_PGUP" "play_team 
bind "KP_LEFTARROW" "play_team 
bind "KP_5" "play_team 
bind "KP_RIGHTARROW" "play_team 
bind "KP_PLUS" "play_team 
bind "KP_END" "play_team 
bind "KP_DOWNARROW" "play_team 
bind "KP_PGDN" "play_team 
bind "KP_INS" "play_team 
bind "KP_DEL" "play_team 
bind "KP_ENTER" "play_team 

Whatever you bind to the "PAUSE" key will also be bound to the "NumLock" key. But not vise-versa.