3/30/98 - Solo 0.9 BETA TeamFortress Modifaction

			Programer - Cyrus@ecr.net - EMAIL ME
	Models - per-kr@online.no (Chainsaw and Chain Gun)
		 griphis@ptialaska.net (Rocket Launcher and Pulse Rifle)
		 daemon6@rocketmail.com (Automatic-shotgun model)

DrDoom@ecr.net(if cyrus is unavailable)
TheGunslinger@ecr.net(final hope)

---A note on language: The following may contain questionable language. But the patch
	does not. It contains a good amount of questionable language. Live with it.
============================================================
NOTE: Replace pak2.pak and qwprogs.dat with these new files.
============================================================
LOADING INSTRUCTIONS:

1. Place the included PAK2.PAK & QWPROGS.DAT in your QUAKE/FORTRESS directory.

2. This mod only works on QuakeWorld servers (Quake 1).

3. It takes WAY TOO LONG to download all my stuff while playing, so until
   DrDoom sets me up a site, have the stupid players email me for the pack file.

4. Note that this is no longer TF. It may look like it, feel a little like it, it might
   even taste like it(DO NOT LICK YOUR COMPUTER FOR TESTING), but it still isn't. The 
   modifaction I have made are shown below.
======================
MOD DESCRIPTION:
New sounds.
New death messages.
New weapons & utilities:
note: RL = rocket launcher, GL = Grenade Launcher
  Scout    - The Flash grenade has been removed, I didn't like it as much as the new
		toy. The scout now carries a chemical flare(try it and have fun).
	     #4 Weapon is now a screw gun. This nifty device was supposed to stick	
		people to walls, floors, cealings, whatever. But I'm too lazy.

  Sniper   - laser sight dot is same color as team... (red blue or yellow)
	     -Note- the Sniper was supposed to get an Eraser gun w/ 3 min charge, but
		I can't figure it quite out yet.
	     He also carries a proximity mine inplace of another grenade(forget which)

  Soldier  - New shoulder mounted RL. NOTE VERY IMPORTANT. The rocket will fire STRAIGHT
		out of the RL, not at your crosshairs, unless the sight is truned on,
		then it will fly at the sight.
	     Laser Guided Missile Launcher is going to be fun to watch, but hard to master.
		The missiles launched go after the sight, only if they can see it. Plus they
		have limited fuel, accurate to the normal rocket. SIGHT MUST AND SHOULD
		ALWAYS BE ON to fire.
	     Finally, the soldier is a power class, so he gets a chainsaw.

  Demoman  - This happy frager now supports the chemical flare AND the chainsaw :-)>

  Pyro     - I never really liked pyros that much, but there important. His flame thrower
		now makes sounds from the BFG in Q2.
	     I would like to make a flame mdl that shoots straight out of the pyro. This SHOULD
		considerably reduce pyro related lag. Any help with the model would be good.

  Medic    - He to sits with his thumb up his butt, asking people to bring out their dead.

  HvyWep   - Personally my favorite original TF class, I've replaced the Assault Cannon with
		a more deadly Chain Gun. The Chain Gun is AWHOLEHELLOFALOT cooler looking, lighter, 
		and... ALOT cooler looking. What does this mean actuly; Whats the real difference?
		Nothing. He can now jump and move around while firing, and shove his 13 barreled
		psyco cannon where the sun will now have ample room to shine. Also spins when out
		of shells. DOES NOT SHUT OFF WHEN YOU GET AMMO. That was a TF error in code.
		Everyone thank Per for the great models.
	     Uhhhhh... Oh yes, being another power monger, he gets a chainsaw

  Spy      - Havn't touched him yet. Later he'll be replaced with the Assasin class:-)>

  Engineer - I really don't like engineers. They are cheap, easy to use, and are annoying in
		packs of 20 million, which the Bandwagon Newbies tend to become.

  Commando  - Origanilly the Solo class, the commando class is new to TF. He is sort of a mix
		of other classes. He carries all new weapons, a chainsaw, a sawed-off shotgun
		(I call him gibby), a long range GL, and a pulse rifle. He's also the only 
		class to carry three types of Grenades: Hand(Norm), Mirv, and Proximity.
	Commando's weapons -
	     The Pulse Rifle was what got the patch started, a high speed, high power spawn
		of satan. In shear damage, the Chain Gun beats it, but its blast is more 
		concentrated and hurt less people more(trust me, it makes sense). The code
		was durived from the assault cannon code, and is the only weapon in either game
		Q1 or Q2 to use both spin-up effect, and ammo clips. Also has an empty-clip-
		spin function. Both the idea and sounds were ripped right out of the movie Aliens.
	     Again out of the same movie, the Pulse Rifle had a built in grenade launcher. This
		Long Range launcher fires less powerful grenades with slightly less accuracy.
	     The Sawed-off shotgun was pulled out of my ass at an unknown point in the programing.
		It is evil, and I have named it gibby. One close up blast will severlly mess
		you up, if you live. It does the most shell based damage of any weapon.
	     The PsYcO Chainsaw from hell. Read later.

  ALL PLAYERS
      - You make noise when you walk. 
      - Everyone has flares(least 1), except the Commando
      - A new quote command. This allows you to say some quote from a movie. Also is the ability
	to make an attempt at looking cool by saing you kick ass or telling everyone around you 
	to crank it up. These both work off the last-save-me time, and theres a four second 
	delay between annoying people.
      - If you are beside someone who gibs, there is a good chance you will cry out 'Jesus Christ' 
	Also if you are gibbed by a rocket, grenade, whatever, you will quote the talking 
	goat:-)>
      - Grenades(hand thrown) are thrown farther. I don't know about you, but if I was holding
	live explosives in my hand, I'd wing that sucker as far as I could, and thats a HELL
	of a lot farther then it was being thrown.
      - Type Lay to use the lay function.
      - Holograms can be made at any spot you can be in. Type holo to creat one. Every 5-10 
	seconds, the hologram will phase in and out, making a static sound. When it phases back,
	it will have the same angles,frame,skin,color... as you do. This will repeat until you
	type holo again to turn it off.

  FUTURE THOUGHTS - I'd like a lot, a new spy/assasin class, an Eraser gun, better knees, the
		crouch command, which will make you... I wont say yet. The idea of removing
		nailguns and giving machine guns probably saved Ambushes MEGA-TF mod for low 
		pingers. Its a great idea, and I guess its hard to program in. Eventully I 
		want most all weapons to have accurate clips too.Mabye TF2...

  CHAIN SAW FROM HELL - Many people have asked about it. Many people have tried to do it. Many
		have failed or been disappointed. When Doom came out, EVERYONE'S favorite toy	
		to use was the Chainsaw(dont lie, you loved it). The doom guy would slice Dukey's
		stupid foot off, cut Quake Guy's axe in half, gut that hick boy Lenoard and his 
		friend Bubba, and grind that stupid japanise dude's katana away with his gas 
		guzzling, Army of Darkness, half-naked-movie-star mascaring, horror raving,
					PSYCO CAHINSAW FROM HELL. 
	   I CANNOT TAKE CREDIT FOR THE MODEL. The original model and patch that I got it from
		were made by Per(per-kr@online.no).Anyway, it won't always start on the first pull,
		and if it takes more then three pulls, you cuss the thing out in my voice. Also
		when it sits there doing nothing, it could stall. If you hold the button down
		when attacking, you will stop in mid swing to grind, then when released, you will
		return the way you came. Otherwise you swing straight thru. It uses fuel too,
		in the form of cells. When you run out of fuel, you beat the hell out of people
		with it. PLEASE EMAIL ME TELLING ME WHAT YOU THINK.
=====================
The best way to find out what I forgot, is to play it. There are bugs, and I will fix them, but
you must email me so I can do so. Every one thank Ambush for making this possable,

Speaking of thanks, here we go: 
	DrDoom - best friend who did more then he thinks he did
	Gutless - hell, it was half his idea
	Archmage - brother who taught me to program
	Ambush, MD - he helped take about a month off programing, and gave me ideas
   Per Kristian Risvik <per-kr@online.no> - Chaingun and chainsaw models
     Glenn "Griphis" Saaiman <griphis@ptialaska.net> - Rocket Launcher and Pulse Rifle models
   Chris Haggqvist <daemon6@rocketmail.com> - Automatic shotgun model
	Metallica, Alice in Chains, MegaDeth,Nirvana,Tessla,QUAKE2soundtrack(NIN),
	 and Offspring - I would have gone nuts without music, 
				and.... uh..... oh yeah, 
	Lisa for giving me a good reason to stay awake in Spanish(Yeah I'm only 16)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-??!?! I think thats all.