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    DeathMatch Essentials v1.0 	                               31 July 1997
    Copyright (c)1996,1997 RAzOR Entertainment.
    All rights reserved.    
    RAzOR homepage - http://razor.stomped.com
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Table of Contents

I.   INTRODUCTION

II.  INSTALLING DME
	A. Requirements
	B. Normal Installation
	C. Manual Installation

III. KNOWN ISSUES
IV.  CREDITS
V.   LEGAL


I. Introduction
---------------
Deathmatch Essentials was the fruit of well over 150 hours of labor.   It attempts to
add a couple things that are coming in future first-person games, but currently do not exist,
or have not been implemented very well.

I remember when I first played QTest and me and a friend ran up to each other and were amazed by
the model and how it moved.   I also remember how disappointing we were when you didn't see the
actual weapon the guy had ready.

DME fixes that.  And it does it quite well IMO.  We took the id models and with a LOT of editing
in 3DS and qME, we rebuilt and animated these frames uniquely.   Each has been carefully
tuned to look as good as possible (the current PLAYER.MDL doesn't have a lot of polys positioned
well to accomplish this...)

Also, we've added more than 60 frames of animation for new death scenes and the player now has
the ability to crouch.   You've heard it's coming.  You've heard the debates about whether
or not it adds anything, try it now and see...  Also, after firing the shotguns, the player
pumps a new shell into the gun.  The nailguns spin and recoil!

And we've added a few more things, just because.


II. INSTALLING and PLAYING DME
------------------------------
In order to play DME you must have the full registered version of the id 
Software game Quake.  

For information on multiplayer games and troubleshooting in general please refer 
to the files MANUAL.TXT and TECHINFO.TXT included with Quake.

A. Requirements

	Pentium CPU
	12 megs RAM 
	30 megs free disk space


B. Manual Installation

	Unzip the DME ZIP file into a sub directory.  Now copy the files
	to a directory beneath your regular Quake directory:

	i.e. C:\QUAKE\DME

	Now change to your Quake directory.  You can then play PainKeep by 
	typing

	QUAKE -game DME

	To toggle crouching use IMPULSE 100.


III.  Known Issues

	- glQuake does not retain a player's color settings when models switch
	- QuakeWorld versions coming soon

	Ken actually came up with a way to programmatically attach the weapons to the players
	and it was convincing in almost every way, but sent more net traffic (albeit small).
	The "brute force" way we ended up employing sends less traffic and looks just about
	as good as it could.   If we had access to the Quake source....  we could have
	done incredible stuff...



IV.   Credits

	Christopher Bolin - Project Director, 2D Art
	Dan Martin - 3D Modelling  (Man, do you deserve a break!  Great work!)
	Ken Alverson - Programming/QuakeC
	Travis Prebble - Level Design, Prefab Design, Demo director/editing
	Mark Lewis - Sound Engineer

	Other Razor members:

	Anders Gustavsson - Map design
	Shane Powell - Programming/QuakeC
	Jon Skinner - Programming/QuakeC

	Special Thanks:
	---------------
	Kim Martin for business cards, disk labels and T-Shirts
	Michelle Bolin for the late night pizza and picking up supplies

	Appearing in Demos:
	-------------------
	John Teddy, Andy Woodruff, Doug Simmons, Toby Mosby

	Also:
	-----
	The KeyGrip guys, Rene Post and Satan.

	Music:
	------
	George S. Clinton, "Shag-adelic" Austin Powers Score
	Chemical Brothers, "Loops of Fury"
	Sister Machine Gun, "Snake"
	Godheads, "Eternal Youth"
	Barry Adamson, "Something Wicked This Way Comes"


	
V. LEGAL CRAP


	A. Copyright Notice

        This production in its entirety and all derivative works are copy-
        right (c)1996,1997 RAzOR Entertainment. All rights reserved.

        Ownership of all original and new components, including, but not limited
        to, source code, compiled code, graphics, textures, sounds, models and
        maps, remain with RAzOR Entertainment and the individual authors respec-
        tively.  Some components are the exclusive property of their authors
        and owners and are used with kind permission.

        All original components are copyright (c)1996, iD Software.

        Quake and the stylized 'Q' are trademarks of iD Software. All other
        trademarks are property of their respective owners and are hereby
        acknowledged.


	B. Distribution and Usage Permissions

        RAzOR Entertainment grants to the final end user an exclusive right to use
        this production for the purposes of personal entertainment only.
        RAzOR Entertainment grants to the final end user an exclusive right to
        freely distribute this production in its undisturbed and unaltered
        entirety provided no exchange, monetary or otherwise, is requested.
        All other media entities are expressly excluded from this right
        prior to acknowledge and consent from RAzOR Entertainment or one of RAzOR
        Entertainments's duly appointed representatives, agents or subsidiaries.

        By using this product you agree to exempt, without reservation, the
        authors and owners of this production or components thereof from
        any responsibility for liability, damage caused, or loss, directly
        or indirectly, by this software, including but not limited to, any
        interruptions of service, loss of business, or any other consequen-
        tial damages resulting from the use of or operation of this product
        or components thereof.  No warranties are made, expressed or
        implied, regarding the usage, functionality, or implied oper-
        ability of this product.  All elements are available solely on an
        "as-is" basis.  Usage is subject to the user's own risk.

        New or altered source code components are included with kind per-
        mission of the respective authors and owners and are provided with
        the only intention of facilitating in the integration of this
        production, or components thereof, with other such freely available
        and non-commercial productions.  Authors are expressly forbidden to
        use these components, or any other component of this production, as
        a basis for other commercially available works or demonstration
        systems without prior acknowledge and consent from RAzOR Entertainment or
        one of RAzOR Entertainment's duly appointed representatives, agents or sub-
        sidiaries.


