
                 
}---------->(((>----------< Electric Fish >----------<)))<----------{

			Date: 23rd of May, 1999
		       Title: Maelstrom
		    Filename: efdm11.bsp
		        Game: Quake 1
		      Author: Mr Fribbles (Van Ricketts)
		       Email: fribbles@planetquake.com
		         ICQ: 1952617
		   Home Page: http://www.planetquake.com/frib/


}---------->(((>----------< About The Map >----------<)))<----------{

maelstrom - a restless confusion of affairs, influence, etc.
(source: The Macquarie Dictionary)

4-storey orange thing at night, or in space, whichever you prefer.
It's obvious that I need to hire a new cleaning dude or dudette though,
given that the last incompetent sod left the floor in a frightful
state. Mud all over the joint, how hard is it to use a goddamn high 
pressure hose?  Fired his ass on the spot when I saw that, you betcha.

1on1, FFA 3-6. Designed primarily for the FFA though, with dm3 rules
and powerups on. 4 players seems to be the magic number; with less
people the map doesn't quite live up to it's name. Hope you enjoy it! 

If anyone wants to use the textures I whipped up for this map, go
for it; I'll even provide a .wad file if requested. I think they're
good looking and surprisingly versatile, so I'd like to see them put
to good use. Given that they're merely crude hack jobs on existing
textures, I can't exactly claim ownership of them, so you don't even
need to give me credit if you're in a stingy mood. However I did spend
quite a few hours editing them, a lot of the time pixel-by-pixel, so
I'd like a little recognition for that if it's not too much trouble. :)


}----------->(((>------------< Credits >------------<)))<-----------{

  David Jewsbury for Stoneless
  Headshot - inspiration & textures
  Junior, for the 'broken light' concept from jrdm2
  Bal, for the 'personalised clip texture' idea :P
  id for Quake & the Q2 textures
  Argh for ArghLite
  Iikka Kernen for the Imap prog

                
}---------->(((>---------< Play Information >---------<)))<---------{

Requirements:        quake 1.01 or higher
Single player:       blasphemy!
Cooperative:         no
Deathmatch:          2-6 players... 8 dm starts.
Difficulty Settings: no
New sounds:          no
New Graphics:        custom textures


}---------->(((>----------< Construction >----------<)))<-----------{

Base:               new map from scratch
Editor:             Stoneless (v 1.01)
Other Utils:        ArghLite 2 by Tim Wright, Imap 1.6 by Iikka Kernen
Textures used:      mostly stuff from Q2, some I've modified (including
	            one which is based on head_mt7 by Headshot), Also
		    Peej's peej_mt3.
Build time:         1 week
Compile machine:    p120 32mb
Compile time:       qbsp: 4.17
		    light: 9.50
		    vis: 6.21


}--------->(((>----------< My Quake Levels >----------<)))<---------{
                                                                      
		     Electric Fish Deathmatch One
 		     Electric Fish Deathmatch Two
                    Electric Fish Deathmatch Three
                     Electric Fish Deathmatch Four
			    Efdm5 - Vortex
			   Efdm6 - Gunmetal
 			   Efdm7 - Biohazard
			Efdm8 - Cryptosporidium
			Efdm9 - Tangerine Dream
		    Efdm10 - WhiteChocolateSpaceEgg
 			   Efdm11 - Maelstrom

			 Fribdev1 - Powder Keg
		Fribweb1 - Webby's World Special Edition
	  Mrftig01 - Frib and Tigger-oN's arena (rocket arena)

	  All available from http://www.planetquake.com/frib/
	  plus ftp.cdrom.com and its plethora of mirror sites


}--------->(((>----------< Copyright Stuff >----------<)))<---------{

Authors may not use this level as a base to build additional levels.
You may NOT decompile the level into a .map file for any reason 
whatsoever.
You may modify the .bsp (adding bot route files, gl-vis it, replacing 
textures, whatever) for you OWN PERSONAL USE only; do not distribute 
any modified versions of this level.

You are not allowed to commercially exploit this level, i.e. put it on 
a CD or any other electronic format that is sold for money, without my 
explicit permission.
You MAY distribute this BSP through any electronic network, provided 
you include this text file and leave the archive intact.

Basically, please don't fuck with the map, and don't fuck ME around.
I put a lot of time and effort into creating these levels, for free;
all I ask for in return is a little respect and common courtesy.
