Tuesday 3rd February, 1997
===========================

Title                   : Borax II
Filename                : borax2.bsp
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.
                          This is the homepage of the 20 level DOOM II wad I
                          made, and my other levels, visit it!  
                          http://www.geocities.com.com/TimesSquare/Ring/5078

Description             : My first Quake II level.  Its a kind of base style 
                          level like those in the first unit, but it still
                          somewhat original.
                          

Additional Credits to   : 
                         

Beta Testing Crew       : Me I guess
=================================================================
FOR QUAKE II


Other Levels by Author  : DKSHRINE.WAD (20 level WAD for Doom II)
                          DMHAUS.BSP
                          MEDLAB.BSP
                          ASTRUS.BSP
                          BORAX.BSP

			These above BSP's are for Quake 1, or Classic Quake as some poeple
			like to call it.

Watch out for new Quake 2 levels made by me, coming soon!

STORY:
		After the defeat of Stroggos in the First Earth-Strogg war, the asteriod belt
was the last fortress, the last retreat for the surviving strogg.  Here they are
at least able to from some sort of resistance, although any strike against earth is now 
thankfully impossible.  The government of the Coalition of Man has decided to strip mine the
mineral rich asteriods, but the strogg must be eradicated first before they can proceed.

	You and your small platoon of 3 were ordered to infiltrate and shut down the 
Electromagnetic Generator on Asteriod A-342-44F2, containing a facility known only as Borax II.  
Shutting this down will allow air strikes.  The generator must be shut down to shut down any 
small scale force fields that may be created using this field.  You were also ordered to 
capture the Air Strike marker as it could be used by the strogg to controll the Coalition's
missiles.  By using the Air Strike marker and computer equipment, 
the strogg may be able to re-direct the missiles.  

	You bring the Viper to a rough landing after a Dog fight with Strogg planes above the
asteriod.  Bullets had penetraded the glass killing Wills and O'Brien, injuring Falkenberg and
leaving you the only one able to fight.  You only have a Blaster, Flakenberg has a shotgun,
but he is now insane.  

	You are on your own, the decision is yours.  You decide to go it alone, and to get
the shotgun off him by any means possible......

           * Play Information *

Single Player           : Yes
Cooperative             : Yes, Quite a few starts
Deathmatch              : Yes, Quite a few starts, but I
                          didn't design it with deathmatch in mind.  If
                          you are looking for a good big deathmatch level,
                          this probably isn't it, but I may be wrong!
Difficulty Settings     : Yes.  Easy isn't too easy though.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

         * About the level *

Base                    : New level from scratch
Editor(s) used          : QERadiant
Build Time              : Don't know.  About 2 months, but I didn't work on it intensely.
Known Bugs              : You get a message saying that the sound trigger1.wav could not
			  be loaded.  This does not affect the running of the level in any way.
                          
Compile machine         : AMD K5-PR100, 16 MG RAM.
                          
QBSP Time                          : 24 minutes
Light (-extra -bounce 32) Time     : 5719 seconds
VIS (-level 4) Time                : 3 hours 12 minutes
                        

Brushes                 : about 1400
Entities                : ?
Models                  : ?
Textures                : ?

* Additional Information *

Have fun plating, ammo is somewhat tight and you may run out if you are careless.
Don't worry, there is enough, just not load of ammo and grenades.  Personally, I don't like
balanced weapons.  Having 50 grenades and rockets kinda sucks.  I like Doom's style, where
rockets were sparse, but powerful.  You only get 5 grenades in the level!  Use them wisely.

I don't have a 3D card (this makes QERadiant difficult to use, but I can still use it), so 
I don't really know what the coloured lighting is like.  I kept it to a minimum so as not to 
get ugly colour combo's.  It should look O.K. though, but there is less coloured ligting than
usual.

* Copyright / Permissions *
Copyright Notice: 


You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 

I

This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.



Now with all that said and done, Goodbye and happy Quake-ing!
