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Map  Name:  "DeadTown"
   DM level for Quake 2
   by Shon Shaffer "Maric"

Files:   marics6a.zip /marics6a.bsp /marics6a.txt/Custom texture folder/env
Contact:         s-shaffer@home.com
   
   
      

Version:  9-28-99
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Additional Credit*

 * I have to give the bulk of the credit to the makers of TREAD, its an 
           absolutely great program due to its accessibility and ease of use.
        * ID Software, of course, for Quake 2.
 * RUST- for the plethora of info provided :  http://www.gamedesign.net 
 * Thnx to Havok who lets me test every map on him =)
        * The custom textures are not mine so whoever put them in a map file and 
however
           they got into my machine is beyond my ability to discern, suffice it to say, 
they 
           are pretty cool and credit goes to the unknown whoevers'. I've had as 
many as
           1400 bsp maps on my hard drive at once so you can imagine the difficulty 
in
           nailing down just who did what out there in the Quake universe. I just don't
           want the credit due to others =)
*GAMEPLAY INFO*

 Single Player :  not now but one day maybe... maybe
 Deathmatchv :  well, thats what i made it for
        Cooperative :  nope, unless you gang up on some lpb in dm.
 Difficulty Settings: nope
 Base System:  Celeron 333-not oc'd /64 RAM /Voodoo2 Blackmajic


*BUILD INFO*

 Build Time:   16 hours
 Utilities Used:   *Tread 
     *more Tread 
     *and even more Tread, it has it all.
     


 
 Build Machine(s):  same as above
 Final Compile Machine:         "    "      "
 QBSP3 :    3 minutes
 QVIS3 :                  1.5 hours
 QRAD3 :                  3 hrs 
 Known Bugs:   Most likely
           


*INSTALLATION*

       if you got this zip file intact just aim this puppy at your baseq2
               folder and let go.
 
 
*NOTES*
Ok heres the argument for the map - The first three maps i made are BIG, I mean 
REAL BIG, probably
 to big but they are great for rail-gun sniping and strategy matches. This one now is 
much smaller
 would work well for 1 on 1 or 4-5 ffa, its got an abundance of weapons and 
ammo is always right
 by the given weapon (having lots and lots makes the fragging easier and i believe 
thats exactly 
 what dm play is all about). I liked the texture set and over-all atmosphere from 
marics4 but wanted
 to make a better map. I may have, i'll let others be judge and jury, i know the use 
of invisible light
 sources is frowned upon but i like the otherworldly/ethereal element they create. 
That said if
 a reason is needed just make up some kind of si-fi explanation that explains and 
satisfies
 after all novelists do it all the time (and have you ever seen a si-fi movie =). 

 The quad is there and the "gulp" Bfg is there too, don't like it but if you ever play 
"Chaos
  dm mod" you know that some of most insane weaps. spawn where the Bfg is =).
 
 OH YEAH please let me know what you think good or bad, i'm not overly 
sensitive either just go easy with
  the harsh language, remember we live in a "society".
 
 The two servers running this and my other maps are as follows :
    The Necromancers Lair  @  24.3.60.209
    Backshooters Rail Lair @  24.6.131.209
 Please drop by and look for either Maric or Havok 


*COPYRIGHT/PERMISSIONS*

"Marics6a & Deadtown" is Copyright (c) 1999 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc.  All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.  

You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this 
text file
so that folks can see the time i put into typing it. That said just don't put it on any 
Cd
for distribution without first informing me at s-shaffer@home.com

Please don't use this map as a base for building other maps likewise : 
You may NOT convert this .bsp file into a .map file or reverse engineer it in any 
way.

If you get this far, you know, i really don't care what you do with the map as long 
as you
 have fun with it and don't claim it as your own if your not me of course. NOT that 
i think
 that it is good enough for others to want to claim anyhow.



Thanx : Maric




