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Title                   : Behind The Trigger II  
WAD Name                : TRIGGER2.WAD
Author                  : Paul James
Email Address           : paul.james@uea.ac.uk
Misc. Author Info       : I'm trying to put together a whole episode
			  of Deathmatch levels.

Description             : After your first encounter, you grap some
			  ammo and patch up your wounds as best you
			  can. You make your way to the highest point
			  so as to get a good view of your enemy. You
			  scan the arena, looking left and right, but
			  they're nowhere to be seen. Suddenly you here
			  soft footsteps behind you, you spin around
			  but it's too late, you get both barrels in
			  the face and fall off the balcony to your doom.

Additional Credits to   : Glenn Hughes for testing
			  
Additional Notes        : This level is made for DEATHMATCH and is not
			  designed for single or co-operative play. The
			  exit is a co-operative exit and needs two
			  players to operate it. Behind The Trigger II
			  is an updated version of the original Behind
			  The Trigger which hopefully makes for a better
			  flowing, more intense Deathmatch level.

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* Play Information *

Level #                 : MAP01
Single Player           : No 
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (Settings 1, 2: just shotguns (good
			  laugh), setting 3: no rocket launcher or
			  BFG 9000, settings 4 & 5: all weapons)
New Sounds              : No
New Graphics            : No
New Demos               : No

* Construction *

Base                    : Based on TRIGGER.WAD
Build Time              : 15+ hours 
Editor(s) used          : DEU II 1.00 (based on DEU 5.21) & BSP 1.0
Known Bugs              : None

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file. Please give credit to
author if used to create other levels from this one. Thanks.

* Where to get this WAD *
