
			    Welcome to Stadium ][
				(the sequal)

Riding the success of the original Stadium, Parallax Software presents Stadium ][!
Tighten your chinstrap for this one, and beware of the tempting "penatly boxes" it's
Descent slapshot-style this time. Stadium ][ is designed for use with Descent 2 only. 
(Look for Stadium ][ Pro coming soon for use with the 1.2 patch)

While it can be played a number of ways, team flag is the preferred method of game play.
This is a brand-new level from one of the original Descent II level designers, created
just for anarchy & capture-the-flag games. However, I strongly suggest atleast a P90 to
get maximum enjoyment. (486 owners may want to "sharpen their skates")

To use Stadium ][, copy/extract the files STADIUM2.MN2 and STADIUM2.HOG into the
MISSIONS subdirectory of your Descent II directory.  "Stadium ][" will now be added as 
an available level selection when you start a netgame in Descent II.

I want to thank everyone for their comments/suggestions on Stadium 1 (you know who you are)

This one will require more stradagy, and has numerous ambush areas as well as a much
wider weapon selection. And if I have time I may even throw in an appropriate Midi file or two.
(For sure in the pro version)

Have fun!

Dan Wentz
Designer/Musician
Parallax Software

** Special thanks to Dustin Troy Riggs, Don Tulloch, Jeremy Bernal, Jason Leighton, Peter Han, 
Jasen Whiteside, Adam Pletcher, Jason Fourier, Frank Capezzuto and Mark Dinse for their suggestions 
while making this level. (and putting up with the beta's) 

** And a very special thanks to Bryan Aamot for DMB2, It came in very handy. **

... and now the famous fine print

The enclosed add-on level for Descent II is Copyright (c) 1996 
Parallax Software Corporation.  Descent is a trademark of Interplay
Productions.  

                 SOFTWARE LIMITATIONS AND LIMITED LICENSE

The Descent II Stadium Level(s) (the "Software") is intended solely for
your personal noncommercial home entertainment use. You may not decompile,
reverse engineer, or disassemble the Software, except as permitted by law.
Interplay Productions and Parallax Software Corporation retain all rights
and title in the Software including all intellectual property rights
embodied therein and derivatives thereof. The Software, including, without
limitation, all code, data structures, characters, images, sounds, text,
screens, game play, derivative works and all other elements of the
Software may not be copied (except as provided below), resold, rented,
leased, distributed (electronically or otherwise), used on pay-per-play,
coin-op or other for-charge basis, or for any commercial purpose. You may
make copies of the Software for your personal noncommercial home
entertainment use and to give to friends and aquaintances on a no cost
noncommercial basis. This limited right to copy the Software expressly
excludes any copying or distribution of the Software on a commercial
basis, including, without limitation, bundling the product with any other
product or service and any give away of the Software in connection with
another product or service. Any permissions granted herein are provided on
a temporary basis and can be withdrawn by Interplay Productions or 
Parallax Software Corporation at any time. All rights not expressly
granted are reserved. 

DMB2 (Descent Mission Builder) is Copyright (c) 1996 Interplay Production Inc,
Portions Copyright (C) Bryan Aamot, Brainware 