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HB's Conveyor example map
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	ABOUT
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	This is just a small room with two conveyors going in opposite 
directions, so you can see how the func_conveyor entity works.

	MAP & ENTITY INFO
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	Func_conveyors are pretty darned easy entities to use.  Simply
make a brush, and tie it to a func_conveyor entity.  Then in the 
entity properties window, just input the speed of the conveyor; and use
the "angle" key for the direction that the player should get pushed.  If
you want to use scrolling textures to make things more realistic, you can - 
HOWEVER, it does make things more complex.  The reason it does; is that 
any texture that begins with "scroll" will move, and will adjust its speed
to the speed of the conveyor; but ONLY SCROLLS IN ONE DIRECTION.  This means
that you may need to rotate or flip (use a -1 in the X or Y scale) the 
texture to get it scrolling in the proper direction.

NOTE: This map has no lights in it; so compile without running the LIGHT/QRAD 
step.

	FOR HELP...
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	If you have any questions or problems, there are a couple
resources from which you can obtain answers. First check the Wavelength
Levels Department at:

http://www.planethalflife.com/wavelength/levels

	Search every page of the Levels Dept. to try and find the
answer to your question... you'll probably find it. If you can't find 
what you're looking for anywhere at Wavelength, then check out the
Planet Half-Life Editing Forums at:

http://forums.planethalflife.com

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Good luck with your conveyors!!  Slide baby, slide....
  
--HB
Levels Department Head, Wavelength Editing Site
(www.planethalflife.com/wavelength)