HELP ME!
========
If you want USpace to get beyond the point of one ship and nothing else, you're gonna have
to help me. I need help mostly with models, so if you can help, e-mail at lsergey@home.com.
Even 1 or 2 models will help. Also, if you know anything about network support for mods,
tell me, because I need help on making the ship network compatible. Again, my e-mail is
lsergey@home.com.

Installation
============
Extract USpace.u into your Unreal/System directory, and the USpace.utx into your
Unreal/Textures directory. If you have a joystick, make sure it's enabled, and if you
don't use it for just playing Unreal, you can modify it to be used for USpace: under
Options, make sure "joystick enabled" is set to true. Now go to "advanced options", and
under andvanced>RawKeyBindings write "Axis aMouseX Speed=0.2" next to where it says
"JoyX" and "Axis aMouseY Speed=0.2" next to where it says "JoyY" (without the quotes).
You can also label some buttons for the joystick "Fire" or "AltFire" if you want. Now
find the key you want to use for the afterburner, and label it "button bExtra3". Find
the key you want to use to exit the ship and label it "button bExtra0", the key
for radar magnification should be labeled "button bExtra1" and the key for targeting
"button bExtra2".

Usage
=====
Start Unreal, open you favorite level, find a place where there is plenty of room above
you, press TAB, and type "summon USpace.UCruiser" (without the quotes). Now step forward to
take control of the ship. The forward and backward buttons are used to increase/decrease
speed, the mouse or joystick to turn, the crouch key to stop, bExtra3 for afterburner (you
have to hold the button to use the afterburner. The afterburner uses fuel which is displayed
by the blue bar), bExtra2 to cycle the radar magnification, bExtra1 to cycle targeting
modes, and bExtra0 lets you jump out of the ship. The left and right keys cycle your
missiles and guns, while fire and alt-fire fire them. Your guns use energy, which is
displayed by the yellow bar and the number under the gun icon. The radar displays only
large objects like Titans. Blue dots are creatures, red ones are ships, and gray dots are
everything else. The large yellow dot is your current target. If you have any more
questions, e-mail me at lsergey@home.com.

Using USpace in you levels
==========================
I don't mind if you use USpace in your level as long as you follow the following 2
conditions:
1.) You gave me credit for USpace in the Readme file or the map.
2.) Although you don't need my permission, I would like it if you told that you made
a map that uses USpace as well as where I can get it.
NOTE: USpace is not yet network compatible, so COOP and multiplayer levels won't work
with USpace.

Version History
===============
USpace 0.4 (this version):
 This is a pre-released beta of USpace that features only one ship.

USpace 0.8 (coming soon!):
 This version will have new gametypes and maps, as well as new ships (if I can find someone
 to model them). It will hopefully also have network support.