Skull's Player Database
=======================
This is just an example of a player database.

To join the server you must have set the password cvar to something. A new user will then be created with your name and password as long as the name is not already in use.

To change your name or password just alter them at the console. You will get a message telling you if the change was successful.

Currently the total number of kills and the total time played for is stored.

If anyone want to include this in their mods then they should e-mail me (see below).

Scoreboards
-----------
Pressing F1 once will bring up the normal scoreboard with a few additions. The right hand set of numbers are (going down) the total kills, the rating and the total time for the player.
Pressing F1 again brings up the high-score listing which lists the top 12 players by rating.
Pressing F1 or enter will get rid of the high-score listing.

Pressing TAB once will bring up the inventory.
Pressing TAB again will bring up the listing of all the players in the server. This listing can be examined using the [,] and ENTER keys.
Pressing TAB or selecting close will close the listing

Rating System
-------------
The rating system works very similar to the CLQ one. Basically it stores your best 120 minutes of play (the 120 minutes that you scored the most frags in) and then it uses the formula: (sumof(120 best) - sumof(20 best)) * 13 to work out a rating. It ignores the best 20 minutes to rule out fluke mega kills a bit. This means that you won't have a rating until after 20 minutes of play and it will take about 250 minutes of play to get a good one.

Server commands
---------------
deleteplayer <name>	- Deletes the player with the name <name>. You must kick the player
			  first if they are connected.
addplayer <name> <password>
			- Manually adds a player with name <name> and password <password>
			  to the server. (usefull if AutoAdd is off)
reloadini		- Reloads the ini (for changing the MOTD)
savepdb			- Forces the database to be saved. This will occur at each level
		 	  change anyway
loadpdb			- Forces the database to be reloaded. This will muck up any
			  connected players so don't do it when any are connected!
debugpdb		- Displays all the names, passwords and stats for the players.

Debuglevel
----------
This controls how much information is written to the log file. At the moment 0 writes nothing but the DLL Loaded and DLL Unloaded messages. Setting it to 1 will display the load and shutdown debug messages. I'll be expanding on this one in the future.

The ini file
------------
The ini file only contains the following sections:

Message Of The Day (MOTD) - To change it just edit it and then reload the ini file (sv
			    reloadini).
Logins			  - Contains options that affect logins

E-mail
------
E-mail me (James Bielby) with any questions at james@bielby.u-net.com or visit my web site at http://www.biebly.u-net.com/

Disclaimer
----------
This product should in no way harm your computer but if it does it's not our fault. (Sorry
but we can't afford the legal fees!)

Copyright
---------
QUAKE II textures, images and other graphics copyright 1997 Id Software, Inc. QUAKE II is a registered trademark of Id Software, Inc. All rights reserved. All original content is copyright (C) 1998 Spine Design and may not be used in whole or part without express written consent.