     SPQ2
***KKrrRSHT***

Your headset crackles to life, "Look alive, marines... recon team blue, 
sweep and clear."  Silently, you move with your comrades across the 
bleak Stroggos wilderness, closing in on the dying sounds of combat 
and low burning fires.  With careful leapfrogging of teams, your group 
approaches the center of a small valley where a newly constructed 
Strogg installation was recently razed by a silo of tactical missiles 
launched from the orbiting dreadnauts.  Scans indicate that life-
readings are nill, but you can never be too sure in the dead midday 
heat.

A quick sweep of the central installation leaves no questions 
unanswered by the stench of death and burning fuel in the air. Your 
unit breaks up to fan out from the aborted base, and you move alone 
into the low foothills, thermal scanner picking up nothing but debris 
and rock.  The cracked rock and scorched sand grates beneath your boots 
as you make your way toward a strange overhang deeper in the hills. The 
radio signal of your commander's short quiet orders slowly 
disintegrates into static... "damn, a dark zone," you curse under your 
breath, glancing balefully toward the magnetically charged hills 
playing havoc with your electronics, including your personal data 
transmitter. The overhang seems to be part of another construction 
area, long abandoned, with girders bristling into the sky here and 
there out of the rocks and boulders. You think, "That's strange, 
command never mentioned a second si..." when the ground beneath you 
suddenly gives way! Strobe flashes of pain hit as your body careens 
off the sides of the crevice, then darkness. 

When you come to, you can see by the light descending the steep rock 
"throat" you fell through that the day has past, with twilight fast 
approaching. Your troop should have found you by now... you've only 
yourself to rely on for survival from here on out.  The rock throat 
looks pretty much "one-way" and you peer into the surrounding gloom, 
double checking your field gear. Your ears pick up movement, and you 
reach for the thermal scanner, only to discover it was crushed in the 
fall. Between breathes in the stillness, the sound seems to change 
character... machinery. As your eyes become accustomed you realize you 
are in a ruined base, abandoned but not completely dead.

The facility has long been abandoned with fallen walls, bare rock, 
and split ground slowly simmering with lava. Making your way in to 
find an escape to the surface, you feel a breeze in the dank air.  
Instead of leading you upward, the air current flows from ancient 
shafts twisting deeper into the earth, through a vast and mostly 
inoperative ventilation shaft. At the source of the air current, 
strange entrance of gears and slime stands mute, but on your 
approach, it opens like a grotesque mouth receiving its victim. 
After a moments hesitation, you step slowly into the portal's maw.  

You are falling...

		the Fugue State presents...
================================================================
Title                   : Dark Undergrowth
Date                    : 3/24/99
Filenames               : du1.bsp, du2.bsp, du3.bsp
Author                  : Christian 'guf' Cummings
Email Address           : guf@terrafusion.com
Homepage		: the Fugue - http://fugue.terrafusion.com/

Description             : A three level single player Quake 2 unit

Additional Credits to   - id Software
			- Ben Morris and Valve for Worldcraft
			- Tim Wright (Argh!) for ArghRad
			- the Fugue State madmen, especially...
				- Mark Lewis, for new sounds
				- crash, Tron, Kneel, Shand, 
				  Grin, and Jack D for playtesting
			  http://fugue.terrafusion.com/state/

Special thanks to	- My Mom, my lil' bro' Mike, and my sister 
			  Megan
			- My girl Karen
			- rust - http://www.planetquake.com/rust/
			- The Forge - http://www.planetquake.com/worldcraft/

================================================================

* Play Information *

Single Player           : yes
Deathmatch              : no
Difficulty Settings     : yes
New Sounds		: yes, new sounds by Mark Lewis

* Installation *

Make a folder called "du" (without the "s) in your quake2 directory 
and unzip the du.zip file into it.  Then run the easy.bat, medium.bat, 
or hard.bat files found in the "du" directory to play at those skill 
levels.  Enjoy!

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft - http://www.worldcraft.com/
Known Bugs              : There's a cut-out door in the first level 
			  that gets graphically messy sometimes... it 
			  looks neato when it's not messy, so I kept 
			  it =).  Slight "grey-flash" after one of
			  the small doors in du2.bsp.
Build Time              : too long
Compile machine         : pII233 with 48megs
Lighting compile prog	: ArghRad 2.0 - http://www.planetquake.com/arghrad/

* Notes *

See the Fugue State homepage (http://fugue.terrafusion.com/state/) for
post-release commentary, coming soon.

* Copyright / Permissions *

This level is (c) 1999 Christian Cummings.
You may not include or distribute this map in any sort of commercial 
product without permission from the author.  You may not mass 
distribute this level via any non-electronic means, including but not 
limited to compact disks, and floppy disks, without permission from
the author.
You MAY distribute this BSP non-commercially through any electronic 
network (internet, FIDO, local BBS etc.), provided you include this 
text file unedited and leave the archive intact.





                            In memory of
	                   Megan Cummings
               February 28, 1980 - January 27, 1999