/////-----------------------------------------------------------/////

        ////////
        // Quake II MultiGrenades //
                            ////////

Version:        1.314
Author:         Nightbringer                     /// Brendan McArdle
Email/contact:  bmcardle@ihug.co.nz		 /// ICQ#5030858
Website:        /// Shadowgate ///
                http://www.telefragged.com/shadowgate
Design/Testing: Tom "Mephistopheles" Hallet-Hook /// hllthook@ihug.co.nz ICQ#5590662
                Thomas "Asylem Escapee" Leys     /// thomas@technman.co.nz ICQ#2022327
                Nick "The Reaper" Hay            /// wendyh@ihug.co.nz ICQ#5552987
                Daniel "ACE" Rivers              /// d-av@iname.com ICQ#1095787
Additional
Credits:	James Young (3.14 update)	 /// jkyoung@bright.net
		John "delirious" Nelson(railbomb)/// delirious@mindspring.com
		
Distri. Date:   16 March 98
Distri. File:   mgrn1314.zip

Type: C:        yes - source is included
      Graphics: no
      Levels:   no
      Sound:    no
Use:  1Player:  yes
      DM:       yes, server side

Other Mods:     darKMajick, QWar, Pyromania, Mass Driver, QWar2 Alpha

/////-----------------------------------------------------------/////

        // DESCRIPTION //
Now works with 3.14! Thanks to James Young (jkyoung@bright.net) who converted
it when I was too busy debugging QWar2 :)
Adds six different types of hand grenades to Quake II. Also includes the
obligatory "me-too" server obituary function. When you get some grenades,
scroll to them in your inventory, use them and then use them multiple times
to activate the different grenade types. Some you will recognise if you have
ever used darKMajick before, some are completely new. All new types take four
grenades to use, however the almighty Cataclysm takes ten, as before.

//--->> Standard:
Nothing has been changed about the standard hand grenade.
//--->> Cluster:
When this explodes it divides into twelve (!) smaller grenades that saturate
the target area in blast effect from their shaped-charge warheads.
//--->> RailBomb:
When it detonates, tiny thermonuclear devices in the RailBomb propel many 
railgun slugs outwards at incredibly high speeds. Thanks go to delirious 
(delirious@mindspring.com) for the original idea - the RailGrenade from
WHack (http://www.quake2.com/whack).
//--->> Plasma:
The Plasma grenade turns it's impact area into a raging inferno of superheated
gas.
//--->> Napalm:
When the Napalm grenade explodes it throws out many flames which stick to 
walls or floor and burn for awhile. Don't walk through a napalmed area or
you will start to burn!
//--->> ProxMine:
When the ProxMine times out, it will rise into the air and start to spin. From
then on, if someone walks near it it will explode (quite often gibbing them)
and will timeout after 60 seconds, or if someone shoots it with an explosive
weapon.
//--->> Cataclysm:
To those who have played darKMajick before, the Cataclysm needs no
introduction. Quite simply the most lethal weapon imaginable. Use with
caution.

	// INSTALLATION //
Put the GAMEX86.DLL file into a new folder, something like C:\QUAKE2\GRENADES.
Then, run quake2 like so: quake2 +set game grenades. If you have a less-than-
maximum install, find your shortcut to Quake II in the start menu, copy it,
go to it's Properties, click on the Shortcut tab, and append +set game 
grenades to the end of the textbox labelled "Target". Install over any previous
version of MultiGrenades.

        // C INFO //
Written based on the first release of Quake II source, and compiled using the
excellent LCC freeware C system, and good ol' dos edit :) Can be server side 
only, so not too many probs there. Doesn't seem to crash or fuck up or
anything. Some net servers may have trouble with the napalm grenade and the
Cataclysm, as they throw a whole load of edicts around for a bit. Most (if not
all) altered stuff is marked with a // darKMajick comment. This is just me
getting used to the new code - expect some serious work once id gets the
point release out in soon.

	// Versions //
1.314:  3.14 compat version, converted by James Young.
1.25:   Another full update, this time addressing the WinNT problem with LCC
	DLLs.
1.2:	Full update release, obits fixed and more varied.
1.0:	First release, obits were buggy.

        // COPYRIGHT/PERMISSIONS //
Multigrenades is distributed under the Quake2 3.14 source code license 
agreement of id Software. Any sale of this mod, or distribution on "tangible
media" is prohibited by the Quake2 3.14 source code license agreement.
You may not distribute this Quake2 modification and claim it is your own.
Neither I nor anyone involved with Shadowgate Developments are responsible
to anything that happens to your computer, you, or anyone or anything else 
as a direct or indirect result of the use (or abuse) of this mod.
Using this mod automatically signifies agreement with both the above terms and
all applicable terms in the Quake2 3.14 source code license agreement.