These are part of a project for some Matrix missions. Between both, I planned to put a mission with lots of killing, simulating the great scene on the movie when Neo and Trinity assault the big building with so many weapons...
But sorry, I didnt have the time. Anyways, I though hard what map to use, and I concluded that none of the available ones will serve, as any has "a large room with columns".
So I had to make a new route file: I have the matrix.bsp map, and is not bad in that part (the room), but the rest of it is unusable for cgf (in a hard way), so it simply cant be. Then I started some new projects, in real life as in CGF, and Matrix lost in the past...
So, you will never "rescue Morpheus", like the 1st mission (escape) says on happy end... sorry for Morpheus...

But instead, you have to confront Agent Smith in "final fight". This is cool, I think. I tried many forms, but the esencial is there: just dont think the agent will dye so easily, and read quickly, so you dont get the trick... ;-)

Kaos(RA)