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Title: (The Final) Descent
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Author: Mike Wilberforce (Hellscrag)
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Description: New mission pack for
classic Quake with full single &
multiplayer support. Download it!
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Game:          Quake 1 / QuakeWorld
Single Player: YES
Cooperative:   YES
Deathmatch:    YES
New graphics:  YES
New sound:     YES (sort of)
New music:     No (use existing CD)
QuakeC:	       YES
Editors used:  Worldcraft (maps), QuArK (models)
Compilers:     wQBSP.exe (transparent water support), LIGHT.exe, VIS.exe

Contains:
  1 Start Map for Single Player, Coop & DM
  9 Single Player maps with Coop & DM support, inc. 1 secret level
  3 New critters
  2 New Weapons & 1 New Powerup
  Cool cinematic opening :)

Extra support:
  GLQuake transparent water
  QuakeWorld deathmatch

Story:
  Basically, Quake's minions are back under the rule of the 
hideous Queen Vore. It is your job to stop them. A full story
can be found in Descent.Doc in the ZIP

Gameplay:
  Full information in Descent.Doc in the ZIP

Installation & running:
  Descent requires the full, registered version of Quake to run.
For installation instructions on Quake, refer to the README.TXT
on the Quake CD to see the exact recommended procedure for your
machine. Once Quake has been installed, you can install Descent. 
Extract the contents of DESCENT.ZIP using WinZip or a similar 
utility to a folder called "Descent" inside your main Quake folder, 
such that where the Quake paks are say C:\Quake\Id1\Pak0.Pak and 
C:\Quake\Id1\Pak1.Pak, the Descent PAKs are C:\Quake\Descent\Pak0.Pak
and C:\Quake\Descent\Pak1.Pak. This procedure must be followed
correctly, or Descent will not run.
  Once Descent has been correctly installed, run Quake with the 
command line parameter "-game Descent". In WinQuake for example, 
the command line would be "winquake.exe -game descent". If the 
installation has been successful, then you should see Descent's 
distinctive console backdrop followed by the cinematic opening demo.

Distribution:
  Full legal stuff is in Descent.Doc in the ZIP. Here I would just
like to say that I would appreciate it if you DIDN'T use these maps 
as a base for your own creative work. Feel free to write maps for 
Descent though. If you do either, please give me some credit :) .
New entity lists can be provided on request.

Contact:
  http://surf.to/scragsite
  hellscrag@lineone.net
  ICQ# 33736127

Future Quake1 projects:
 Deathmatch levels for Descent