R-Cube SDK Resource Sample Files

Arial Font
----------
Font resources imported from the Arial font, at point size 45.
If you use a new generated font in your mod, be sure to delete
the assets/textures/regfont_page0.dds file in the regular
rcgame assets folder. Then, run the game with your mod. When
the regfont_page0.dds file is re-generated for your custom font
page, move it to your mod's assets/textures folder. Be sure to
distribute your mod with that dds file as well, or people may
have conflicting dds issues, and your font will appear to be
garbled on their machine.


Maps
----
Contains a sample map made with GtkRadiant. Run the batch file
"build_samplehall.bat" to build the map. The batch file will
build the map using the included q3map2, and then convert the
resulting q3bsp to rdm with mesh2rdm. The command lines are
set up to take advantage of custom deluxel functionality in
this version of q3map2, and also show how to make use of the
increased lightmap resolution export.

This sample also includes most of the AVALANCHE textures,
converted over to jpeg format with Quake 3 shaders written
for all of them, so you can easily use them to construct new
AVALANCHE maps in free Quake 3 toolsets, before converting
them over to RDM format. You can get GtkRadiant to edit the
source map file and build your own maps here:

http://www.qeradiant.com/


Player Models
-------------
A simple boxed out character model rigged with the AVALANCHE
player skeleton, and a TurboSquid character model of a girl
weighted to the AVALANCHE skeleton (model/textures courtesy
of Steve30avs). Both models are provided in .max (3D Studio
Max 9) and .smd (Valve SMD) formats.

Run "build_models.bat" to build the .smd files into tifa.rdm
and girl.rdm, which can be used directly in AVALANCHE mods to
replace the existing player/costume models.

If you need a Max 9 SMD importer/exporter, I use this one:

http://www.wunderboy.org/3dapps.php#max_smd


Sample Mod
----------
A ready-to-run mod implementing both the Maps and Player Model
samples, in their compiled RDM forms. To use, copy the
mod_sdksample folder to your AVALANCHE/assets/rcgame/ folder,
where AVALANCHE is the base path to your local AVALANCHE
installation. Once you have copied the folder over, start
AVALANCHE and use the "Load Mod" option on the main startup
dialog to activate it. Start the game as usual, and the
"New game" option in the menu menu will be changed to "Play
Sample". Select it, and the sample map will be loaded.
