**This text file is one I've started just for me to keep a short log of progress on my map, just included it in here for backup purposes.**


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20th September 2000
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Added a computer room where you shut down the security on locked doors.  I've started building a cargo elevator shaft as well, I'm thinking that once it's done I'll stop working on the map for a while and wait till I see what other people are doing.  If I need to make alterations to my map to fit in with other peoples I want to have as little as possible to alter.  I'm also thinking of adding a couple more ventilation shafts and corridoors around which would give the player a bit more exploration, at the moment the levels pretty linear with just a whole heap of big rooms linked together.  All I need now is the devkit [hint hint ze0 8)] so that I can sort out the entities like corpses and stuff.

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19th September 2000
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I've just done a full compile (full light and level 4 vis) of everything I have upto now and if I say so myself this level is starting to look more like a god than a map. (joke)  I'm thinking I might have to split my level into two when it's finished though as compiles are starting to become really long, I didn't record how long qbsp and lighting took but the level 4 vis took 1871 seconds.  I haven't fixed up any of the problems listed in my last update yet, I've been too caught up in building this new room.  I've taken the dodgy corpse model out though.  Totally unrelated to Prozetro I'd also like to say that this morning I had a physics exam and it was h-e-l-l, if we want to make a scary mod we should just make a mod called exam-quake or something, I know it would scare me shitless.  I had another walk through Killjoys map this afternoon while I was looking for inspiration and I really want to do something with those snow textures he's made, they're awesome.  Maybe I could have a cargo elevator which takes you to a cargo bay on the surface or something then you go back down underground.  I'll try and upload this new fully compiled map tommorow if I get chance to go online.

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12th September 2000
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Uploaded a new version of tronpro1.zip to the Prozetro ftp server.

Dogs currently being used in place of possible small monsters in ventilation shafts.

Need to fix corpse models, waiting for devkit to do this.

Lighting needs better sourcing in first crate room.

Fix walkway in first cavern to allow fiend to get underneath, fiend is currently trapped by the walkway once it enters the water.

Light fixtures needed in ventilation shafts.

Fix problem in large room with over head walkway and two horizontal pipes where player can be trapped behind a stack of crates.