===========================================================================
Title                   : Colosseum!!
Version			: 2.5 **FINAL**
Date Finished           : 3 Febrary 1997
Author                  : Justin (Chronos) Cunningham
Email Address           : chronos@ram.net.au
Other Files By Author   : arena1.bsp, arena2.bsp, deathrow.bsp, king.bsp
Misc. Author Info       : um... This is my fourth attempt at a Quake level and
			  I think it is pretty good. I have had 7 requests
			  from various Quake levels CD authurs to put
			  Colosseum on their CD and everbody else loves it :)
Description             : A Small DM level, a nice level with excellent 2 
			  player and up action, although more than about 8 
			  players would suck.

			  The key to the secrets is the lights.

			  There is a way to jump through the holes in the lava
			  but i'll leave that for  you to find out.

			  If you try this level please, PLEASE email me with
			  your comments, i dont give a shit weather they are 
		 	  compliments or critisism JUST EMAIL ME GODDAMMIT!! 
			  I really want to know how good this level is.			

			  Also email me if you think that any textures should be
			  changed.

Additional Credits to   : Ben Morris, The author of the best Quake level editor
			  in the world: worldcraft, id Software and the person
			  that made the quake101.wad.
===========================================================================

* Play Information *

Map Name                : coloseum.bsp
Single Player           : No!!!
Cooperative 2-16 Player : Absolutely not!!
Deathmatch 2-16 Player  : Yay!! of coure its deathmatch

* Construction *

Base                    : New level from scratch
Build Time              : About 16 hours
Editor(s) used          : WORLDCRAFT!! Hooray for Worldcraft, edit
Known Bugs              : None, email me if you find any
May Not Run With...     : a 286

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP, provided you include this file, with
no modifications.

* Where to get this WAD *

FTP sites: This is a bit useless as this text file is probably one above the
	   .zip file

	   If your in Australia it will probably be here in a few days ]FAST[:
		ftp.ram.net.au/pub/quake/idgames2/levels/blah blah blah

Other: me: chronos@ram.net.au, my pages: www.geocities.com/timesquare/arcade/9436

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Changes from 1.0 to 1.1

Added a few deathmatch starts in the center and changed a few textures around
to make players easy to see when they are in the center. Added a few ambient
sounds for more realism and totally remodeled the lava wall. Fixed intermission
spots (i hope) if you still look at a wall in intermission tell me.

Changes from 1.1 to 1.11

Fixed brush with duplicate plane error when compiling but I still cant get qbsp 
to put out a .prt file so it can vis.. Help! 

Changes from 1.11 to 1.2

rebuilt a lot of the level in an attempt at getting qbsp to make a .prt file. 
Does anyone know why when I compile in worldcraft that it does it ok then if 
I use qbsp_dos I get hundreds of node portals being clipped away?

Changes from 1.2 to 1.21

Tidied up the level a bit, this makes for smoother running around the outside
and you dont get stuck *oops*

Changes from 1.21 tp 2.0

I FINALLY GOT THIS LEVEL TO VIS!! It took ages but now you will see no more
gray walls and it runs HEAPS faster!

Changes from 2.0 to 2.1

I fixed up the leak that was causing problems, and for the first time in
colosseum's history the level passed qbsp/light/vis with absolutely no errors.
yay! This will probably be the last version since it is all fixed. yay again!

Changes from 2.1 to 2.5

Dimmed the level heaps (it is now about 1/2 its original brightness) I was 
getting a lot of people saying that the level was too bright, so I fixed this,
also I aligned *ALL* the textures, if you find a misaligned texture, email me

