===========================================================================
Title                   : The Hall of Dread Quake Deathmatch Level
Filename                : HALLDRED.BSP
Date Finished           : 01/25/97
Author                  : Michael Reed
Email Address           : mreed3015@aol.com
Web Site                : http://members.aol.com/mreed3015/


Description             : A very cool, very detailed Quake level. 
  			  Excellent Deathmatch level 4 - 16 players.
			  E-mail me and tell me what you think.  


Additional Credits      : id Software creators of DOOM and Quake.
			  Bruce Patek, for testing all my levels and being
			  a great deathmatch opponent.

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To play this BSP file: 
Create a directory called 'MAPS' in your QUAKE\ID1 directory and load 
the level using the 'map' command. 
E.g., QUAKE\ID1\MAPS\HALLDRED.BSP would be loaded with the command 
'map halldred' from the Quake console prompt:
	Hit the tilde (~) key in Quake to enter console mode.
	Type: MAP HALLDRED at the promt.
	Hit the tilde (~) key again to exit console mode.
Alternatively you can launch the level directly from
the DOS prompt with

   quake +map halldred
===========================================================================

* Play Information *

Single Player           : Only for looking around
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!  For 4 to 16 players.
Difficulty Settings     : No. 
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base			: New level built from scratch.

Editors used		: Worldcraft by Ben Morris & 
                          QuakeMap by Armin Rigo

Compile machine         : p133 16meg win95 

Compile time            : bsp            530  secs              1301 brushes
                          light          669 secs  (-extra)     202 entities
                          vis            22808 secs (- level 4) 217 avg. leafs

Known Bugs		: No Known Bugs in the level.  


If you run this map on a server, please let me know, I'll come and play.               

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Notes: 

This is a fairly large level for Deathmatch Play.   It's a very detailed
level and it may run slow in some areas on slower computers. 
It's fantastic with a large group of players!

The front of this building was inspired by the Art Institute of Chicago.

This level  plays GREAT with Reaper Bots by Steven Polge! 
Many of the weapons and items were place specifically so the Reapers
could get to them.
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* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic 
format (BBS, Diskette, CD, etc) as long as you include these files 
intact AND provide me a copy of the media (if CD or Diskette) when 
completed.


* Where to get this MAP *

America Online

WWW: http://members.aol.com/mreed3015/

FTP sites:  ftp.cdrom.com
BBS numbers:
Other: 


                
