Title                   : loony - loony bin 
                       
Filename                : loony.bsp

Author's                : Jeff Kendall - Aka: rocketman
                         
Email Address           : jeff@africamail.com

URL                     : http://come.to/rocketland/
ftp                     : ftp://ftp.cdrom.com/pub/idgames2/levels/rocketland
server                  : 24.131.20.143:18000

Description             : There is a nice "loony bin" for the person who just
                          got the quad. (hehe).  There is a nice
                          "reflecting pool" effect in the lower room.

Players                 : Supports one-on-one quite well. Things get very
                          loony with more than four players.

Pace O'meter            : chess    <------------X-> ultrav    [fast paced]
                          With 9 entrances / 10 exits from the main atrium,
                          the pace can be frantic.

Camp O'meter            : fragfest <----------X---> e4m5      [campable]
                          Darker corners make the map very campable.

Quad HO'dometer         : [0]      <-x------------> [100]     [avoid]
                          Players generally avoid the quad in this map once
                          they realize the cost (hehe).

Suck meter              : [0]      <-x------------> [100]     [fun]
                          Sadly you can get spawn fragged in here, but there
                          are no architecture snags to impede gameplay. With
                          only one RL, it can be frustrating trying to get it
                          after being fragged (sucks to be you, fun for the
                          "haves")

Compatibility           : Tested in winquake, navy-seals 2, firearms,
                          quakeworld and rocketland.  Omicrons find
                          everything.  

Items                   : RL - 1, GL - 2, SSG - 2, SNG - 2, NG - 1, LG - 1,
                          YA - 1, GA - 1

Secrets                 : Quad teleports you to "loony bin"

Powerups                : Quad - 1

Other                   : respawns - 8
                          teleport pairs - 3
                          one-way teleports - 2 *
                          * these were added to aid bots (and players) in
                            getting out of the reflecting pool. omicron's
                            don't need a route file in this map.

Polygons / Lag VGA      : 200-500, a couple of 600's

Polygons / Lag  3D      : 900's world, 900's entities in a few spots

Filesize                : 698k, zipped 285k

Additional Credits to   : The Texture Studio,  Id software, Worldcraft 1.6
                          Beta testers including haqsau, By-Tor, Kenny
                          GoldJediDragon.

* Play Information *

Single Player           : To look around.
Deathmatch 2-16 Player  : Yup
Difficulty Settings     : No
Bot Friendly            : Yes
New Sounds              : Yes (if run in rocketland mod - see notes)
New Graphics            : Yes
Mod                     : rocketland / regular deathmatch

* Construction *

Base                    : From Scratch
                      
Editor(s) used          : WorldCraft 1.6
                          .map file hacked with msdos EDIT

Known Bugs              : none

Notes                   : When you shoot the switch in the pool, you get
                          a startsound error in regular quake/quakeworld
                          but in rocketland you hear James Brown.  

Vis -level 4            : 14 sec
Tyrlite -extra          : 88 sec
Build Time              : more time than I should spend on this sort of stuff
                          with a job and family.

Processor/Ram           : Celeron 300/256M

Copyright Notice        : Feel free to run this map on your server or
                          distribute electronically but not for profit.
                          You may not use my textures except by request.
                          You may not "hack" the bsp file to remove or
                          add items.  If you find a bug, email me and I
                          will fix it.  If you run a server-mod that
                          substitutes items or add runes, that is fine as
                          long as you don't change the map file in any way.

