===========================================================================
Title                   : Pineapple Palace

Map Type                : Classic Quake Deathmatch Map

Date Finished           : July 2nd, 1999

Author                  : Dan Becker

Email Address           : DanAlexBecker@Hotmail.com

Homepage                : http://members.xoom.com/DansPage

Other Maps By Author    : - The Reapers' Lair (RPRLair.bsp)
                          - Runic Rocket Rink (RRR.bsp)
                          - Slagalicious (Slag.bsp)
                          - The Temple of Doom (DMTMDoom.unr)

Misc. Author Info       : I have done a few Deathmatch levels for classic
                          Quake and Unreal, which I consider to be two of
                          the best 3D shooters made. Most of my maps are
                          fairly simple arena-style maps meant for just a
                          few players at a time and often having only one
  			  kind of weapon. You can download my other maps
			  from my homepage or from ftp.cdrom.com.

Description             : An arena-style deathmatch map that features the
                          grenade launcher as a primary weapon. Though the
			  architecture and geometries of this map are quite
			  elaborate, the basic layout of this map quite 
			  simple, consisting of a sheltered central hub and
			  an elevated perimeter where you can thump grenades
                          (often referred to as pineapples in the game) down
			  on the heads of your opponents. Like most of my
                          Quake maps, it's build in that dark creepy runic
                          style which I like to work with.

Additional Credits to   : Nobody I can really think of, other the guys at
                          ID Software for making such a cool game and letting
			  us do what we want with it.
===========================================================================
* Play info *

Map                     : PApple.bsp
Single Player           : Boring!
Cooperative 2-4 Player  : What the hell is that?
Deathmatch 2-16 Player  : Yes, though I recommend 2-4 players for this map.
Difficulty Settings     : Uh-uh
New Sounds              : Sorry
New Graphics            : No way
Demos Replaced          : NO NO NO NO NO!!!

* Construction *

Base                    : New map from scratch.
Editor(s) used          : WorldCraft 1.5
Compile Time            : 556 seconds
Compile Machine         : Pentium 233MMX with 40MB RAM
Known Bugs              : None that I've found (mail me if you find any).

* Legal Stuff *

You MAY distribute this map freely off the Internet or any other electronic
medium you wish as long as long as you include this text file and don't
charge any money beyond reasonable shipping or duplication costs (with the
exception of Walnut Creek CD-ROM). You MAY NOT use this map as a base for 
building other maps.