11/22/96
==========================================================================
Title                   : Welcome To GIB City 
Filename                : WTGC.ZIP
Author                  : Modifications by Charlie Wathen, orginal
                          author unknown.
Email Address           : cwathen@koan.com
Description             : A pretty neat DM level for quake. Lots
                          of sniping, running and few hiding spots.                          hiding spots. 2 Secrets that are pretty
                          LOTS OF STUFF!!!!!!!!!!!!!!!!!!!!!!

Additional Credits to   : Author of this orginal DOOM/DOOM ][ pwad. I'm
                          sorry, but I don't know who it is. If you
                          know, please let me know.
                                
                        : Michael Stokes for the creator of
                          QUAKEDM:  A DOOM to Quake Geometery Convertor
                          Email: mike@stokfam.psinet.net.au
                          Web Pages: http://www.psinet.net.au/~stokfam/

                        : Ron Rossbach at ej070@cleveland.freenet.edu
                          for IDBSP for DOOM/DOOM ][.

                        : Matthew Ayres at ayres@cdrom.com for WADED.
===========================================================================

* Play Information *

Single Player           : Only to check out the level.
Cooperative             : No [Co-op SUCKS!]
Deathmatch              : Yes [4 to 16 players]
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Converted DOOM/DOOM ][ Level to Quake.

Editor(s) used          : WADED - v1.49 for modifications and entity
                          placement.
                        : IDBSP - BSP builder for DOOM/DOOM ][.
                        : QUAKEDM - a DOOM/DOOM ][ converter, beta 1.2
                        : EDIT - DOS editor from v6.20 to replace the DOOM
                          textures with Quake textures.

Known Bugs              : None

Build Time &            : About 4 Hours to remove some small bugs, and
Modifications             modifications to the existing structure. I fixed
                          a few sectors because of the floor/ceiling
                          height requirements. Deleted all the secret rooms,
                          and changed a few structures in order for the
                          conversion to be successful.

Texture Wad used        : MEDIEVAL.WAD

Compile machine         : P-75, 32MB RAM
QBSP Time               : 755 Sec.
Light Time              : 1115 Sec.
VIS                     : 39 Sec.


* Other Info *
I enjoyed modifing this map, and hope you enjoy fragging on it.
Send me some e-mail and tell me what you think.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as some credit is given. I have included the MAP file,
so if you feel that you can improve on it, by all means, go for it.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

