# auto-generated text file
# filename: progres2.bsp
# date: Mon Nov 10 14:39:26 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/doors/basetry.wav (quake shareware)
sound/doors/medtry.wav (quake shareware)
sound/doors/runetry.wav (quake shareware)
sound/misc/secret.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/end2.mdl (quake registered)
progs/end3.mdl (quake registered)
progs/end4.mdl (quake registered)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#04awater1
#water10
+0butngray
+1butngray
+2butngray
+3butngray
+abutngray
afloor1_3
afloor3_1
altarc_1
arch7
azfloor1_1
azwall3_1
azwall3_2
blight1_1
blue_lite
blue_tech04
blue_tech11
btek1_10
btek1_14
ceiling1_2
church7
city2_2
city2_5
city2_6
city3_2
city4_2
city4_8
city5_3
city5_6
city6_8
citya1_1
cop1_2
cop1_4
cop1_6
cop2_3
crate0_dbl_2
crate0_part
crate0_supp
crate0_tnt
crate0_top_blue
crate0_top_red
crate0_wpns
crate1_side
ctfmet_r08
ctfmet_r09
ctfmet_r10
dr01_1
edoor01_1
emetal1_3
exit02_2
fff3
hhh5
hskl10flat
hskl11_1
hskl11blue
light3_1
light3_7
light3_8
logob
logor
m5_8
met5_1
metal1_4
metal2_1
metal2_2
metal4_2
metal4_4
metal4_5
metal5_10
metal5_2
metal5_20
metal5_4
metal5_8
metal6_3
metal6_4
metal8_1
metalt1_7
mmetal1_2
plat_stem5
red_tech04
red_tech11
rlight1_1
rtek1_10
rtek1_13
rtek1_14
rune1_1
rune1_5
rune2_1
rune2_5
sfloor1_2
sfloor4_2
sky1
sr_armory
stone1_3
switch_spanner1
switch_spanner2
tech01_5
tech01_6
tech03_1
tech04_1
tech04_3
tech04_6
tech04_7
tech05_2
tech08_2
tech09_3
tech09_4
tech10_1
tech11_1
tech11_2
tech12_1
tfbwall
tfrwall
tlight02
tlight03
trigger
twall2_5
twall2_6
twall3_1
twall5_2
wall9_8
wenter01
wgrass1_1
window01_1
window01_2
window1_2
window1_30
wizmet1_2
wizmet1_6
wizwood1_5
wmet3_1
wmet3_3
wmet3_4
wmet4_2
wood1_1
wood1_5
wwall1_1
wwood1_5
