
                              .x.. ~ Walls of Darkness II ~ ..x.
  

 
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Title                   : Walls of Darkness II
Filename                : coag3_trinca.zip
Author                  : Rui Neto Aka Trinca(Portugal)
Homepage                : http://trinca.quaddicted.com
Email Address           : trinquinha@gmail.com
Menssenger and Gtalk    : trinquinha@gmail.com
Description             : Quake id1 file
Date                    : 26-03-2009
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* Play Information *

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Single Player           : Yes
Cooperative             : Yey 4 starts
Deathmatch              : no
Difficulty Settings     : Yes, easy, normal, hard and nightmare supported
New Sounds              : no
New Graphics            : no
New Models              : No
New Music               : No
Demos Replaced          : No

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* Construction *

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Base                    : New level from scratch
Editor(s) used          : QuArK 6.5 Alpha 7
map format              : Valve 220
Known Bugs              : hope none :)
Build Time              : 1 month and some days

Texture Wad used        : Knave and some ID
                        : http://quaddicted.com/wads/ thks Spirit                                

Compile machine         : P4 2.8 512 ram
QBSP Time               : see below
Light Time              : see below
VIS Time                : see below

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* How to Use *

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Put the .bsp file into your quake\id1\maps\ directory (folder)
(single, multi-player)

skill 0 = 58 monsters
skill 1 = 64 monsters
skill 2 = 70 monsters

"map coag3_trinca"  (no quotes).
and hit "Enter"

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* story *

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for what? nobody will read it...

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* special thks to *

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In this map:

Spy        -> for beta with great advices 
the silent -> for beta with great advices

Forever:

Spirit    -> for webpage hosting
JPL       -> for the early days that he teach me how to use the editor that i use(QuArK)
Negke     -> for motivacion when i was a noob and all the mapping teaching 
Necros    -> for pushing me up in the next level in lights 
aguirRe   -> for his great tools 


ID software for best game ever!

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* Other levels from me *

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trincasp1 - Escape (small castle map)
trincasp2 - forgotten tomb (Medium medieval map)
trincasp3 - Underground Base (large base map with new progs.dat)
tcoa - The city of Angels (medium medieval village)
768_trinca - the tower of knowledge (small medieval map with Knave textures)
tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile)
wbase - Wicked base (large base map)
airfall - Airfall (Space map is a small and fun, i think...)
trdmm4 - boxy arena map
sm109_trinca - Ever saw better crap than this? (worse speedmap ever)
sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever)
sm111_trinca - Metal Rave (much better map)
sm112_trinca - Nuclear Facility (noob map but i worked a lot on it)
sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didnt use it wel)
sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres)
sm119_trinca - Copy paste copy paste (Quad blast map)
sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers)
sm120_trinca2 - not much time this week im bored (crappie boxy map)
sm123_trinca - DopeAtlantida ( underwater castle not bad the map)
sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train)
sm134_trinca - Runecore (Medieval map with hordes and quad blast)
sm137_trinca - tricky way (knave textures map pretty small and fun)
sm138_trinca - underground prison (theme was tanks, had few time and only underground part rocks)
sm143_trinca - theme was carnage (pretty small violent map with 68 Hell_nights)
sm147_trinca - theme is unlikely Escape(used a small scrap i had)
sm151_trinca - theme Coagula stile(made a flooting small temple)
fbase - freaky base (Medium base map)
tchak - the tomb of chak toh ichak ( Huge Maya city)
coag3_trinca - Colagula contest 3 map (a medium castle in the void)

(http://trinca.quaddicted.com/maps.html) for then!


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*Compilacion details*

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TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: maps/coag3_trinca.map
Outputfile: maps/coag3_trinca.bsp
------ LoadMapFile ------
Title: "Walls of Darkness II"
  6878 faces
  1149 brushes
   611 entities
    56 miptex
  4505 texinfo


------ FinishBSPFile ------
WriteBSPFile: maps/coag3_trinca.bsp
   974 planes        19480
  9547 vertexes     114564
  2106 nodes         50544
  4505 texinfo      180200
  7222 faces        144440
  7784 clipnodes     62272
  1401 leafs         39228
  9260 marksurfaces  18520
 33482 surfedges    133928
 16796 edges         67184
    86 textures    1124088
       lightdata         0
       visdata           0
       entdata       63918

Elapsed time : 0:06

Peak memory used : 7.0 MB


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----- Light 1.42 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Fade Gate 1 set
Additive minlight enabled
File: maps/coag3_trinca.bsp
611 entities read, 409 are lights, 7222 faces, 3.6G casts
1 switchable light styles

lightdatasize: 475 kb

Elapsed time : 14:57

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---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/coag3_trinca.bsp
 1086 portalleafs
 3969 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 304
max leafs visible: 840 near (-704 1472 1088)
c_chains: 132693060
visdatasize: 94177 compressed from 144 kb

Elapsed time : 39:31
State   time :  0:02



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					    Trinca  
                                             2009

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