================================================================

Title                   : HellSpawn                      10/2/97 

Filename                : KYSHELL.BSP   (All my levels have KYS

                                         at the beginning.)

Author                  : Kayos

Email Address           : steve@hmsg.gwent.sch.uk



Description             : An absolutely stonking single player level. ;)

                          Nice architecture, lots of traps, constantly

                          keeping you on your toes, not a moments boredness.

                          If it doesn't, then tough, there is no refund.

                          

                          I have also done KYSENTRY, KYSENTY2, KYSENTY3,

                          KYSDEATH and KYSBLOOD. They were all Deathmatch.





Additional Credits to   : ID Software, for Quake

                          Chris Cartello for Quest, which is now the best

                          editor even more than it was b4.. (BSP? eurgh.. ;)

                          PME for being bloody-minded and criticising the

                          slightest thing wrong with my level. Without him

                          the metal bits would be offsetted by 32 in the

                          wrong direction. His will also be out soon.

                          

================================================================



* Play Information *



Level Name              : HellSpawn

Single Player           : Oh yeah..

Cooperative 2-16 Player : Yep...

Deathmatch 1-16 Player  : You'll need a lot of players... but there is

                          deathmatch support. Don't know if its any good.

Difficulty Settings     : Yes, but why play below nightmare?

Anything else new       : Two textures. The obligatory legal one, and a door.

                          The next level I do will be completely new texture

                          set.



Comments                : Um, I thought this level was absolutely amazing

                          while I was making it, and on reflection, it ain't

                          so great. Not by the actual id level standards.

                          Compared to all the other 3rd party levels out,

                          I'd like to think it performs admirably, but I

                          still maintain id's are far superior. This is

                          something I hope that will change with my

                          next level. ;) This level is still pretty cool

                          though. An plz e-mail me with the *slightest*

                          criticism. Or praise. 



                          PS I'm making a new Texture Wad at the moment,

                             and all of my subsequent levels will use this.

                             *hopefully*

                             

================================================================



* Construction *



Base            : Scratch.

Build Time      : A week or two, probably upward of 50hrs.

                  

                Qbsp-time             : 1092secs

                Vis-time   (-level 4) : 2726secs

                Light-time (-extra)   : 972secs

                On a Pentium 100 running win95 with 32megs edo ram.



Editor(s) used  : Quest and MS-DOS Edit the best editors around...

Known Bugs      : None. I hope.



* Legal Stuff - Actura take note *



You may distribute this level and include it in any deathmatch compilation

etc., as long as you include my text file and give me credit. The .map may

be edited and compiled for internal use, but the modified level may NOT be

released without the author's expressed permission.

Actura are banned from having this level on any of their CDs. Any

requests from them for my permission (yeah right..) will be flatly

denied (bwahahaha!).



* Where to get this MAP and my others *



ftp.stomped.com 

ftp.cdrom.com



* FAQ - How do i run a bsp? *



copy the .bsp into a subdirectory of id1 called maps,

ie c:\quake\id1\maps

then run quake.

go into the console by pressing the key left of the 1 key, and type in

"map kyshell"

the .bsp extension should not be typed in, and neither the inverted commas.

Now u can't go wrong... ;)

