=============================== Shadow Valley Version 0.6 beta Written By: Adam "ApocX" Cooper =============================== An Unreal DeathMatch Map =============================== Author: Adam Cooper Deathmatch: YUP! Oh yeah! Single: Um...no. New skins: No New textures: None New models: Nil New code: Nata Editor Used: UnrealED, Rhino3d =============================== General Info =============================== Hidey ho and welcome to my first deathmatch map (actually first Unreal map). I used Rhino3d for the hills and mountains because UnrealEDs vertex manipulation SUCKS! That way I had way more control over my mountains and my sanity. Please play this level. Please play with 8+ bots! Please run it with at least a Pentium 200 MMX! I know the system reqs. are to high but isn't it time everyone moved away from 133s and 166s? Oh, and please email me with comments: adamc@axionet.com =============================== Instructions =============================== 1.) Stick it in your Unreal\maps directory. 2.) Select deathmatch, select my map, have fun. =============================== Bugs / Goof-ups =============================== 2.) One wall gets bright marks 'stuck' to it. Don't ask why... That's about it! =============================== Legal stuff =============================== Okay, you CAN play my map and send it to friends with all the files intact. You CANNOT edit my map without my permission. This will piss me off to no end if you decide to alter my map and claim it your own. DON'T BE A F*CKING LOOSER PLEASE! If you use my map for any project, expansion pack then you must first ask my permission, then give me appropriate credit ===============================