--------------------------------------------------------------- Map Name: The Deep Dark Wells Release Date: June 3rd, 1998. 11pm EST. Revision: Pre-Release. Author: Daniel Blair-Johns (arteris@technologist.com) --------------------------------------------------------------- A nice little Deathmatch level I got the idea for while working on my Single Player level. This however isn't the end of this level as I'm planning on adding more to it later. Heck, it might even become part of the series of single player levels I'm planning for an add-on but I'm not gonna go into detail on that. ;) Was hoping to do a Total Conversion but don't want to get OVER ambitious considering this is my first foray. Please report any flaws/bugs you find within the level for future reference. Also, this level is not to be modified or re-used in any way other than it's original form unless given the explicit permission of the author. Background Story: (for those that care) You stood at the edge of the suspicious dome. Looking down through the opening at the top you say the machinery beneath you chugging away. Climbing back down the hill you read the report from the now empty guardhouse.. "... continue to proceed with core burn-off of excess waste. Continue to use the melting ice chunk in section 02 to keep the burn-off from overheating. Section 01 is still awaiting a new block that should be delivered within the next couple weeks. At that point we'll cool off the core again and connect the final two sections for maximum efficiency. Teams are still looking into the caves we found while excavating the new sectors... " Reading the report and looking at the massacared bodies, the tell-tale marks of the Skaarj blades across their chest. Sighing deeply you unholstered the disruptor pistol, checked the energy level and continued in the steps of your ancestor, and jumped down into the pit, ready to clean house..." (Of course because this is only a deathmatch level right now all you found was a bunch of evil frag hungry people out to kill ya ;) More information on the add-on series I'm planning will be posted on PlanetUnreal when I got my website running. Daniel (a.k.a. Arteris) arteris@techonologist.com