
Release Notes for Coolhand's Console for Unreal v0.6
______________________________________________________________

What the hell is "Coolhand's Console"?

  After playing around a while with Unreal and its standard console the, idea
  came to my mind that the standard console could be improved a bit. Since
  I planned to experiment with UnrealScript anyway I've decided that a console
  extension would be my first project. After a  few hundred Unreal launches,
  this initial release was finally finished :) Enjoy.

  Coolhand
  
  Note: Feel free to experiment with code but please do not remove any credits or
  copyright notes. Thanx.


Installation

    1. Copy IES.int and IES.u to <unrealdir>/system
    2. Start Unreal and go to the "Advanced Options" Dialog
    3. Expand the "Drivers" folder
    4. Click on the drop-down list right of the "Console" item
    5. Choose "Coolhand's Extended Console"
    6. Restart Unreal


Features

    - Auto Complete - Automatically completes known commands after typing the
      first three characters of the command and pressing "AutoCompleteHotKey"
      (defaults to Cursor Right but is configurable in UnrealEd)
    - Built in man pages for all supported commands
    - Command Sequencing: You can now execute multible commands at once
      by entering them seperated by a semicolon (this works also for aliases -
      see below)
    - Aliases: A very powerful feature which allows to bind commands or
      command sequences to a short alias name - Example: "alias s1 open
      unreal://krall.unreal.org" (Note: Aliases can refer to other aliases too)
    - Autoexec: If you define an alias named "AUTOEXEC" then the commands
      bound to it will get executed when the console is opened the first time
    - Optimized history function: If the same command gets executed multiple
      times it is added only once to the history
    - Package has been renamed from InfinityEdge to IES - please delete
      InfinityEdge.* from your <unrealdir>/system system dir


What's New:

    - Command Sequencing: You can now execute multible commands at once
      by entering them seperated by a semicolon (this works also for aliases -
      see below)
    - Aliases: A very powerful feature which allows to bind commands or
      command sequences to a short alias name - Example: "alias s1 open
      unreal://krall.unreal.org" (Note: Aliases can refer to other aliases too)
    - Autoexec: If you define an alias named "AUTOEXEC" then the commands
      bound to it will get executed when the console is opened the first time
    - Optimized history function: If the same command gets executed multiple
      times it is added only once to the history
    - Package has been renamed from InfinityEdge to IES - please delete
      InfinityEdge.* from your <unrealdir>/system system dir

          
Requirements:

  - Unreal Game - Full Install
  

Future:

  - Serverlist command
  - Server Spy/Ping commands
  - Maplist command

  
Bug Reports:
  
  If you experience something you think might be a bug, please report
  it by sending a message to unreal@infinityedge.com.
  
  Please do not assume someone else will report it.  We will try to resolve
  reported bugs as quickly as possible. However, we can't resolve bugs that
  are not reported. Describe what you did, what happened, what version
  you have, any error messages you received. You will receivean automated
  response indicating that your bug report has been received and
  forwarded to our engineering staff. Unless additional information is needed,
  you will not receive a direct response.
  
  
Feature Requests:
  
  From time to time, everyone comes up with an idea for something they'd
  like their software to do differently. This is true of all applications,
  no less for this product. If you come across an idea that you think might
  make a nice enhancement, your input is always welcome. Please send any
  suggestions or requests for new features to suggest@infinityedge.com.
  
  You will receive an automated response indicating that your suggestion
  has been received and forwarded to our engineering staff. Unless
  additional information is needed, you will not receive a direct response.

______________________________________________________________

The latest Information can always be found on the WebSite at:
http://www.infinityedge.com/Unreal

Please feel free to contact our technical support at: support@infinityegde.com

______________________________________________________________
 1996-1998 InfinityEdge Systems
