================================================================ Title : Building Blocks Version : 1.0 Release Date : 6/25/98 Filename : bblocks.zip Author : Phil Clark Email Address : thebes@maine.rr.com Web Page : URL http://www.unrealed.com/ Description : Create a world, within Unreal! Where to get this map : ftp://ftp.swave.dynip.com/pub/misc/ Other levels by author : None Additional Credits to : Epic Megagames (http://unreal.epicgames.com/) Sharky (Box model, misc help), Ian misc help, M (testing, misc help) ================================================================ --- Play Information --- Game : Unreal Single Player : Yes Cooperative : Yes Deathmatch : Yes Dark Match : Yes Difficulty Settings : Nah New Sounds : No New Graphics : No Known bugs : Blocks can get distorted when you are inside them. --- Construction --- Editor(s) used : UnrealEd Beta Base : Flak Cannon, Book, Stinger Construction Time : 3 Days Unreal Design Competition ------------------------- Entered in the UDC under the Uscript catergory. Date submitted: 6/25/98 Awards ------ None... Installation ------------ Unzip the .u file into the Unreal\System dir. Load up a the included level. There will be a weapon next to you. Use it. If the weapon doesnt work, or you need more ammo, type summon box2.blockgun2 Copyright / Permissions ----------------------- This mod is copyright Phil Clark (Minos) (c) 1998. Authors may NOT use this mode as a base to build additional modes. You are NOT allowed to commercially exploit this mode, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this mod through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.